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Copy pathCMakeLists.txt
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151 lines (123 loc) · 4.77 KB
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cmake_minimum_required(VERSION 3.24)
project(VulkanRasterizer LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
set(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /Zi /Ob0 /Od")
set(CMAKE_LINKER_FLAGS_DEBUG "/DEBUG")
endif()
if (NOT DEFINED ENV{VULKAN_SDK})
message(FATAL_ERROR "VULKAN_SDK environment variable is not set. Please install and source the Vulkan SDK.")
endif()
set(SHADER_DIR "${CMAKE_SOURCE_DIR}/shaders")
set(SHADER_OUTPUT_DIR "${CMAKE_BINARY_DIR}/compiled_shaders")
file(MAKE_DIRECTORY "${SHADER_OUTPUT_DIR}")
file(GLOB SHADER_SOURCES "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag")
set(COMPILED_SHADERS "")
foreach(SHADER_FILE ${SHADER_SOURCES})
get_filename_component(SHADER_BASENAME ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
string(SUBSTRING ${SHADER_EXT} 1 999 SHADER_STAGE)
set(SPIRV_FILE "${SHADER_OUTPUT_DIR}/${SHADER_BASENAME}${SHADER_STAGE}.spv")
add_custom_command(
OUTPUT ${SPIRV_FILE}
COMMAND "$ENV{VULKAN_SDK}/Bin/glslc.exe" ${SHADER_FILE} -o ${SPIRV_FILE}
DEPENDS ${SHADER_FILE}
COMMENT "Compiling shader ${SHADER_BASENAME}.${SHADER_STAGE}"
VERBATIM
)
list(APPEND COMPILED_SHADERS ${SPIRV_FILE})
endforeach()
add_custom_target(compileShaders ALL
DEPENDS ${COMPILED_SHADERS}
COMMENT "Compiling shaders if changed"
)
file(GLOB_RECURSE APP_SOURCES "src/*.cpp" "src/Factories/*.cpp")
add_executable(${PROJECT_NAME} ${APP_SOURCES})
add_dependencies(${PROJECT_NAME} compileShaders)
add_custom_target(copyCompiledShaders
DEPENDS compileShaders
COMMAND ${CMAKE_COMMAND} -E echo "Cleaning old shaders..."
COMMAND ${CMAKE_COMMAND} -E remove_directory $<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory ${SHADER_OUTPUT_DIR} $<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders
COMMENT "Copying compiled shaders to output folder"
)
add_dependencies(${PROJECT_NAME} copyCompiledShaders)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/models $<TARGET_FILE_DIR:${PROJECT_NAME}>/models
)
target_include_directories(${PROJECT_NAME}
PRIVATE ${CMAKE_SOURCE_DIR}/src
SYSTEM PRIVATE ${CMAKE_SOURCE_DIR}/libs
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
VK_USE_PLATFORM_WIN32_KHR
NOMINMAX
)
include(FetchContent)
# GLFW
FetchContent_Declare(
glfw
GIT_REPOSITORY https://github.com/glfw/glfw.git
GIT_TAG master
)
FetchContent_MakeAvailable(glfw)
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
# Assimp
FetchContent_Declare(
assimp
GIT_REPOSITORY https://github.com/assimp/assimp.git
GIT_TAG master
)
FetchContent_MakeAvailable(assimp)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp)
# GLM (header-only)
FetchContent_Declare(
glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG master
)
FetchContent_MakeAvailable(glm)
if (TARGET glm::glm-header-only)
target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm-header-only)
elseif (TARGET glm::glm)
target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm)
endif()
FetchContent_Declare(
VMA
URL https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/archive/refs/tags/v3.3.0.tar.gz
)
FetchContent_MakeAvailable(VMA)
if (TARGET GPUOpen::VulkanMemoryAllocator)
target_link_libraries(${PROJECT_NAME} PRIVATE GPUOpen::VulkanMemoryAllocator)
else()
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE ${vma_SOURCE_DIR}/include)
endif()
find_package(Vulkan REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::Vulkan)
function(_system_includes_for this_target dep_target)
if (TARGET ${dep_target})
get_target_property(_incs ${dep_target} INTERFACE_INCLUDE_DIRECTORIES)
if (_incs)
target_include_directories(${this_target} SYSTEM PRIVATE ${_incs})
endif()
endif()
endfunction()
_system_includes_for(${PROJECT_NAME} glfw)
_system_includes_for(${PROJECT_NAME} assimp)
_system_includes_for(${PROJECT_NAME} glm::glm-header-only)
_system_includes_for(${PROJECT_NAME} glm::glm)
_system_includes_for(${PROJECT_NAME} GPUOpen::VulkanMemoryAllocator)
_system_includes_for(${PROJECT_NAME} Vulkan::Vulkan)
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE
/external:W0
/external:anglebrackets
)
endif()
add_custom_command(POST_BUILD TARGET ${PROJECT_NAME}
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/circus_arena_4k.hdr $<TARGET_FILE_DIR:${PROJECT_NAME}>)