From bd1eec22d38386bc1526f3b6e79147ed13081734 Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 20:29:04 +0200 Subject: [PATCH 1/8] Create super_suit.txt --- forge-gui/res/cardsfolder/upcoming/super_suit.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/super_suit.txt diff --git a/forge-gui/res/cardsfolder/upcoming/super_suit.txt b/forge-gui/res/cardsfolder/upcoming/super_suit.txt new file mode 100644 index 00000000000..6ff89f20c9a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/super_suit.txt @@ -0,0 +1,10 @@ +Name:Super Suit +ManaCost:1 U +Types:Artifact Equipment +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When this Equipment enters, attach it to target creature you control. Untap that creature. +SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBUntap +SVar:DBUntap:DB$ Untap | Defined$ Targeted +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2. +K:Equip:2 +Oracle:Flash\nWhen this Equipment enters, attach it to target creature you control. Untap that creature.\nEquipped creature gets +1/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) From 0b6e8f0b9abb55cc9a246db567046b82b1d05259 Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 20:39:18 +0200 Subject: [PATCH 2/8] Create decoy_ploy.txt --- forge-gui/res/cardsfolder/upcoming/decoy_ploy.txt | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/decoy_ploy.txt diff --git a/forge-gui/res/cardsfolder/upcoming/decoy_ploy.txt b/forge-gui/res/cardsfolder/upcoming/decoy_ploy.txt new file mode 100644 index 00000000000..9761349c004 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/decoy_ploy.txt @@ -0,0 +1,7 @@ +Name:Decoy Ploy +ManaCost:1 B +Types:Instant +A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBVillain,DBHero +SVar:DBVillain:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Villain.YouOwn | ValidTgtDesc$ Villain card in your graveyard | SpellDescription$ Return target Villain card from your graveyard to your hand. +SVar:DBHero:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Hero.YouOwn | ValidTgtDesc$ Hero card in your graveyard | SpellDescription$ Return target Hero card from your graveyard to your hand. +Oracle:Choose one or both —\n• Return target Villain card from your graveyard to your hand.\n• Return target Hero card from your graveyard to your hand. From eaae9ee5bfc74daa99ed611b13ed681b56979d1c Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 20:46:51 +0200 Subject: [PATCH 3/8] Create stark_industries_executive.txt --- .../cardsfolder/upcoming/stark_industries_executive.txt | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/stark_industries_executive.txt diff --git a/forge-gui/res/cardsfolder/upcoming/stark_industries_executive.txt b/forge-gui/res/cardsfolder/upcoming/stark_industries_executive.txt new file mode 100644 index 00000000000..1a5e2131de0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/stark_industries_executive.txt @@ -0,0 +1,7 @@ +Name:Stark Industries Executive +ManaCost:R +Types:Creature Human Advisor +PT:1/2 +A:AB$ Token | Cost$ 2 T | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +DeckHas:Ability$Sacrifice|Token +Oracle:{2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") From ec248a4c9e2f3dacfbc5ec495c199a348af6a285 Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 20:59:06 +0200 Subject: [PATCH 4/8] Create vibranium_energy_daggers.txt --- .../res/cardsfolder/upcoming/vibranium_energy_daggers.txt | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/vibranium_energy_daggers.txt diff --git a/forge-gui/res/cardsfolder/upcoming/vibranium_energy_daggers.txt b/forge-gui/res/cardsfolder/upcoming/vibranium_energy_daggers.txt new file mode 100644 index 00000000000..67a80e49406 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vibranium_energy_daggers.txt @@ -0,0 +1,7 @@ +Name:Vibranium Energy Daggers +ManaCost:1 +Types:Artifact Equipment +K:Indestructible +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2. +K:Equip:3 +Oracle:Indestructible (Effects that say "destroy" don't destroy this Equipment.)\nEquipped creature gets +2/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) From e23ca9b3dc1878ebf6aaded6778e060cb6ccc18e Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 21:11:45 +0200 Subject: [PATCH 5/8] Create s_h_i_e_l_d_spy_kit.txt --- .../res/cardsfolder/upcoming/s_h_i_e_l_d_spy_kit.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_spy_kit.txt diff --git a/forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_spy_kit.txt b/forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_spy_kit.txt new file mode 100644 index 00000000000..d0843353082 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_spy_kit.txt @@ -0,0 +1,9 @@ +Name:S.H.I.E.L.D. Spy Kit +ManaCost:W +Types:Artifact Equipment +S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1. +T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Alone$ True | Execute$ TrigUntap| TriggerDescription$ Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.) +SVar:TrigUntap:DB$ Untap | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 1 +K:Equip:1 +Oracle:Equipped creature gets +1/+1.\nWhenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) From bf7251bbbbf47af97f9a8876f6ecfcd2206d77d7 Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 21:14:50 +0200 Subject: [PATCH 6/8] Create h_e_r_b_i_e_scout_unit.txt --- .../res/cardsfolder/upcoming/h_e_r_b_i_e_scout_unit.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/h_e_r_b_i_e_scout_unit.txt diff --git a/forge-gui/res/cardsfolder/upcoming/h_e_r_b_i_e_scout_unit.txt b/forge-gui/res/cardsfolder/upcoming/h_e_r_b_i_e_scout_unit.txt new file mode 100644 index 00000000000..bffde6e8c37 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/h_e_r_b_i_e_scout_unit.txt @@ -0,0 +1,9 @@ +Name:H.E.R.B.I.E. Scout Unit +ManaCost:4 +Types:Artifact Creature Robot Scout +PT:2/1 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. +SVar:TrigDraw:DB$ Draw | SubAbility$ DBChangeZone +SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouOwn +Oracle:Flying\nWhen this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. From efb706fedc63cc5dd824115d60438869c7d28b1b Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 21:29:22 +0200 Subject: [PATCH 7/8] Create hawkeye_young_avenger.txt --- .../res/cardsfolder/upcoming/hawkeye_young_avenger.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/hawkeye_young_avenger.txt diff --git a/forge-gui/res/cardsfolder/upcoming/hawkeye_young_avenger.txt b/forge-gui/res/cardsfolder/upcoming/hawkeye_young_avenger.txt new file mode 100644 index 00000000000..e208898dbd0 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/hawkeye_young_avenger.txt @@ -0,0 +1,10 @@ +Name:Hawkeye, Young Avenger +ManaCost:3 R +Types:Legendary Creature Human Archer Hero +PT:2/4 +K:Reach +R::Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Permanent.OppCtrl,Opponent | IsCombat$ False | ReplaceWith$ DmgPlusX | Description$ If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is NICKNAME's power. +SVar:DmgPlusX:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X +SVar:X:ReplaceCount$DamageAmount/Plus.Y +SVar:Y:Count$CardPower +Oracle:Reach\nIf a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power. From 7674fd437de012fc1808aa93cabcc684e9309c49 Mon Sep 17 00:00:00 2001 From: Fulgur14 <54345051+Fulgur14@users.noreply.github.com> Date: Sun, 7 Jun 2026 21:33:36 +0200 Subject: [PATCH 8/8] Create s_h_i_e_l_d_helicarrier.txt --- .../res/cardsfolder/upcoming/s_h_i_e_l_d_helicarrier.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_helicarrier.txt diff --git a/forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_helicarrier.txt b/forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_helicarrier.txt new file mode 100644 index 00000000000..a69258bfec9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/s_h_i_e_l_d_helicarrier.txt @@ -0,0 +1,9 @@ +Name:S.H.I.E.L.D. Helicarrier +ManaCost:4 +Types:Artifact Vehicle +PT:4/5 +K:Flying +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this Vehicle enters, create two 1/1 white Soldier creature tokens. +SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | TokenOwner$ You +K:Crew:6 +Oracle:Flying\nWhen this Vehicle enters, create two 1/1 white Soldier creature tokens.\nCrew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)