To make it as simple as possible, there is zip files in the BaseExercices directory that contains the minimal files for a Blockly exercice. For now, the "styles" availables are :
- Pegman
To start a fresh exercice, just unzip the file in the corresponding course directory, and modify in the following fashin to customize it.
By graphical interface : In the INGInious "Edit task" menu, in Basic settings you can modify the overall context of the task. In the Subproblems, clicking on the subproblem itself, same.
In the task.yaml file : The general context is the third point of the file (after the author) The subproblem context is under problem -> subProblemName -> header
By graphical interface : In the subproblem tab, select "edit toolbox/workspace graphically"
In the task.yaml : Edit the code between the xml tags under toolbox of the subproblem
In file maze.js (taskName/public/maze.js), the table from line 68 to 74 represents the mase that will be executed.
Change the number in the table to modify the maze, where :
- 0 is a wall
- 1 is a free space (the character can move in it)
- 2 is the starting point (and also a free space)
- 3 is the target point (and also a free space, the character mush finish his moves on that point to solve the maze).
The vizual representation on INGInious is automatically generated.
In the file taskName/student/maze.tpl.py; you can find a basic correction file. To correct a simple maze defined in taskName/public/maze.js; there is two steps :
- Modify the maze representation in according to the one in maze.js
- Change the exercice name on line 105, according to the subproblem's name
- taskName/public/maze directory : contains sounds and images to represent visually the maze
- taskName/public/blocks.js : define custom blocks (here, all the maze blocks)
- taskName/public/interpreter.js : deals with animations