- libSceMsgDialog.native - dialogs finish at
sceMsgDialogOpenwithout UI and answer with button 1, sosceMsgDialogClosereturnsNOT_RUNNING; its result beforesceMsgDialogInitializefollows libSceMsgDialog.sceMsgDialogTerminateresets running or finished dialogs and returns OK, rejecting uninitialized calls withCOMMON_DIALOG_ERROR_NOT_INITIALIZEDfollowing shadPS4; null pointer arguments returnCOMMON_DIALOG_ERROR_ARG_NULL.