diff --git a/.github/workflows/dotnet-desktop.yml b/.github/workflows/dotnet-desktop.yml new file mode 100644 index 00000000..f767f79f --- /dev/null +++ b/.github/workflows/dotnet-desktop.yml @@ -0,0 +1,115 @@ +# This workflow uses actions that are not certified by GitHub. +# They are provided by a third-party and are governed by +# separate terms of service, privacy policy, and support +# documentation. + +# This workflow will build, test, sign and package a WPF or Windows Forms desktop application +# built on .NET Core. +# To learn how to migrate your existing application to .NET Core, +# refer to https://docs.microsoft.com/en-us/dotnet/desktop-wpf/migration/convert-project-from-net-framework +# +# To configure this workflow: +# +# 1. Configure environment variables +# GitHub sets default environment variables for every workflow run. +# Replace the variables relative to your project in the "env" section below. +# +# 2. Signing +# Generate a signing certificate in the Windows Application +# Packaging Project or add an existing signing certificate to the project. +# Next, use PowerShell to encode the .pfx file using Base64 encoding +# by running the following Powershell script to generate the output string: +# +# $pfx_cert = Get-Content '.\SigningCertificate.pfx' -Encoding Byte +# [System.Convert]::ToBase64String($pfx_cert) | Out-File 'SigningCertificate_Encoded.txt' +# +# Open the output file, SigningCertificate_Encoded.txt, and copy the +# string inside. Then, add the string to the repo as a GitHub secret +# and name it "Base64_Encoded_Pfx." +# For more information on how to configure your signing certificate for +# this workflow, refer to https://github.com/microsoft/github-actions-for-desktop-apps#signing +# +# Finally, add the signing certificate password to the repo as a secret and name it "Pfx_Key". +# See "Build the Windows Application Packaging project" below to see how the secret is used. +# +# For more information on GitHub Actions, refer to https://github.com/features/actions +# For a complete CI/CD sample to get started with GitHub Action workflows for Desktop Applications, +# refer to https://github.com/microsoft/github-actions-for-desktop-apps + +name: .NET Core Desktop + +on: + push: + branches: [ "master" ] + pull_request: + branches: [ "master" ] + +jobs: + + build: + + strategy: + matrix: + configuration: [Debug, Release] + + runs-on: windows-latest # For a list of available runner types, refer to + # https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on + + env: + Solution_Name: your-solution-name # Replace with your solution name, i.e. MyWpfApp.sln. + Test_Project_Path: your-test-project-path # Replace with the path to your test project, i.e. MyWpfApp.Tests\MyWpfApp.Tests.csproj. + Wap_Project_Directory: your-wap-project-directory-name # Replace with the Wap project directory relative to the solution, i.e. MyWpfApp.Package. + Wap_Project_Path: your-wap-project-path # Replace with the path to your Wap project, i.e. MyWpf.App.Package\MyWpfApp.Package.wapproj. + + steps: + - name: Checkout + uses: actions/checkout@v3 + with: + fetch-depth: 0 + + # Install the .NET Core workload + - name: Install .NET Core + uses: actions/setup-dotnet@v3 + with: + dotnet-version: 6.0.x + + # Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild + - name: Setup MSBuild.exe + uses: microsoft/setup-msbuild@v1.0.2 + + # Execute all unit tests in the solution + - name: Execute unit tests + run: dotnet test + + # Restore the application to populate the obj folder with RuntimeIdentifiers + - name: Restore the application + run: msbuild $env:Solution_Name /t:Restore /p:Configuration=$env:Configuration + env: + Configuration: ${{ matrix.configuration }} + + # Decode the base 64 encoded pfx and save the Signing_Certificate + - name: Decode the pfx + run: | + $pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.Base64_Encoded_Pfx }}") + $certificatePath = Join-Path -Path $env:Wap_Project_Directory -ChildPath GitHubActionsWorkflow.pfx + [IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte) + + # Create the app package by building and packaging the Windows Application Packaging project + - name: Create the app package + run: msbuild $env:Wap_Project_Path /p:Configuration=$env:Configuration /p:UapAppxPackageBuildMode=$env:Appx_Package_Build_Mode /p:AppxBundle=$env:Appx_Bundle /p:PackageCertificateKeyFile=GitHubActionsWorkflow.pfx /p:PackageCertificatePassword=${{ secrets.Pfx_Key }} + env: + Appx_Bundle: Always + Appx_Bundle_Platforms: x86|x64 + Appx_Package_Build_Mode: StoreUpload + Configuration: ${{ matrix.configuration }} + + # Remove the pfx + - name: Remove the pfx + run: Remove-Item -path $env:Wap_Project_Directory\GitHubActionsWorkflow.pfx + + # Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact + - name: Upload build artifacts + uses: actions/upload-artifact@v3 + with: + name: MSIX Package + path: ${{ env.Wap_Project_Directory }}\AppPackages diff --git a/BetterJoyForCemu/App.config b/BetterJoyForCemu/App.config index 5a4a98a3..638fccf5 100644 --- a/BetterJoyForCemu/App.config +++ b/BetterJoyForCemu/App.config @@ -40,7 +40,10 @@ - + + + + @@ -155,4 +158,4 @@ - \ No newline at end of file + diff --git a/BetterJoyForCemu/Joycon.cs b/BetterJoyForCemu/Joycon.cs index 1a0071f8..1de816c0 100644 --- a/BetterJoyForCemu/Joycon.cs +++ b/BetterJoyForCemu/Joycon.cs @@ -891,6 +891,7 @@ private void Poll() { bool swapAB = Boolean.Parse(ConfigurationManager.AppSettings["SwapAB"]); bool swapXY = Boolean.Parse(ConfigurationManager.AppSettings["SwapXY"]); + bool swapSpells = Boolean.Parse(ConfigurationManager.AppSettings["SwapSpells"]); float stickScalingFactor = float.Parse(ConfigurationManager.AppSettings["StickScalingFactor"]); float stickScalingFactor2 = float.Parse(ConfigurationManager.AppSettings["StickScalingFactor2"]); @@ -1330,6 +1331,7 @@ private static OutputControllerXbox360InputState MapToXbox360Input(Joycon input) var swapAB = input.swapAB; var swapXY = input.swapXY; + var swapSpells = input.swapSpells; var isPro = input.isPro; var isLeft = input.isLeft; @@ -1343,6 +1345,10 @@ private static OutputControllerXbox360InputState MapToXbox360Input(Joycon input) var sliderVal = input.sliderVal; if (isPro) { + if (output.trigger_right > 0 & swapSpells) { + swapAB = !swapAB; + swapXY = !swapXY; + } output.a = buttons[(int)(!swapAB ? Button.B : Button.A)]; output.b = buttons[(int)(!swapAB ? Button.A : Button.B)]; output.y = buttons[(int)(!swapXY ? Button.X : Button.Y)]; @@ -1434,6 +1440,7 @@ public static OutputControllerDualShock4InputState MapToDualShock4Input(Joycon i var swapAB = input.swapAB; var swapXY = input.swapXY; + var swapSpells = input.swapSpells; var isPro = input.isPro; var isLeft = input.isLeft; @@ -1447,6 +1454,10 @@ public static OutputControllerDualShock4InputState MapToDualShock4Input(Joycon i var sliderVal = input.sliderVal; if (isPro) { + if (output.trigger_right > 0 & swapSpells) { + swapAB = !swapAB; + swapXY = !swapXY; + } output.cross = buttons[(int)(!swapAB ? Button.B : Button.A)]; output.circle = buttons[(int)(!swapAB ? Button.A : Button.B)]; output.triangle = buttons[(int)(!swapXY ? Button.X : Button.Y)];