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Because of this PR #523 will have 2 types of textures in the engine - Texture2D and TextureCube -
and to make the distintion -, we want to introduce a prop SubType (Texture2D, TextureCube) to AssetTexture
Because of this PR #523 will have 2 types of textures in the engine - Texture2D and TextureCube -
and to make the distintion -, we want to introduce a prop SubType (Texture2D, TextureCube) to AssetTexture