- libSceGameCustomDataDialog - the game custom data dialog (
sceGameCustomDataDialogOpenAandsceGameCustomDataDialogGetResultA) runs the common-dialog state machine but shows nothing and reports the user as having cancelled, as there is no PSN game custom data. The signatures are from Orbital's type database; the result layout beyond the leadingint32_tresult code is not known, so nothing else is written.
- sceGameCustomDataDialogGetResult and sceGameCustomDataDialogOpen (libSceGameCustomDataDialog) - names and NIDs are present in the PS5 3.20 export inventory, but Orbital has prototypes only for the
Avariants and no credible prototypes were found for these. The declarations have no parameters solely to resolve known imports; this is not an ABI claim and callers must not call them until signatures are verified