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tripeaks.md

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TriPeaks Rules

These rules describe TriPeaks as implemented in the app: uncovered peak cards one rank above or below the waste top are played onto it, with a draw-one stock and a single pass. The published sources disagree on several points — the choices made here (and why) are called out below.

Objective

Clear all 28 peak cards by playing them onto the waste, one rank up or down at a time. The stock and waste do not need to be emptied.

Terminology

  • Peaks: Twenty-eight cards in three overlapping peaks, with face-down rows of three, six, and nine over a face-up base row of ten. Each card except the base row is covered by two cards below it.
  • Uncovered: A card with neither covering card remaining. Only uncovered cards can be played.
  • Stock: The face-down draw pile (23 cards after the deal).
  • Waste: The face-up pile every played and drawn card lands on — its top card is the match target.
  • Chain: Consecutive discards without flipping the stock — each discard in a chain is worth one more point than the last.

Card Values

Rank order runs Ace, 2 … 10, Jack, Queen, King, and wraps around: King and Ace are adjacent, as are Ace and 2. Suits never matter.

Setup

  • Use a standard 52-card deck (no jokers).
  • Peaks: Deal 28 cards into the three-peak layout, with three face-down rows (three peak cards, then six, then nine) under the face-up ten-card base row that the peaks share.
  • Waste: Flip one card face up to start the waste.
  • Stock: The remaining 23 cards, face down.

Play

  • Play any uncovered card that is one rank above or below the top waste card, regardless of suit. It becomes the new match target.
  • Ranks wrap: a King plays on an Ace, and an Ace plays on a King or a Two.
  • A face-down card flips face up the moment both cards covering it are removed.
  • Tap the stock to flip one card onto the waste. You get a single pass through the stock — no recycles.
  • Cards never leave the waste, and there is no building.

Scoring

  • The n-th consecutive discard in a chain: +n (1, 2, 3, …).
  • Flipping a stock card: −5, and the chain resets.
  • Clearing a peak: +15 for each of the first two. The third — which always clears the board — pays +30 instead.
  • On a win, a time bonus is added: it starts at 900 and drops by one point per second of play.
  • The score never drops below zero.

Winning

You win the moment the last peak card is played, regardless of the stock and waste.

Rule choices

Where the linked sources disagree, this implementation uses:

  • Wrapping allowed (cardgames.io/semicolon.com and most digital implementations, including the original 1989 game), not the no-wrap variant some sites reserve for their "hard" mode.
  • Single pass through the stock with no recycles (universal across sources — the pass limit is the game).
  • Chain scoring with peak bonuses (the conventional scheme from the original game: escalating discards, −5 flips, 15/15/30 peak bonuses), not plain per-card scoring.

Sources