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Copy pathAudioPlayerStore.swift
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313 lines (278 loc) · 11.7 KB
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import AVFoundation
import MediaPlayer
import Observation
import UIKit
/// Singleton owning the app's single background audio playback. Inline audio
/// rows in notes call `play(_:)`; the floating mini-player above the tab bar
/// observes published state. Lock-screen / Control Center / AirPods controls
/// are wired through MPNowPlayingInfoCenter + MPRemoteCommandCenter; iOS keeps
/// playback alive in the background because the target enables UIBackgroundModes
/// = audio and `MediaAudioSession.activatePlayback()` configures `.playback`.
@Observable
@MainActor
final class AudioPlayerStore {
static let shared = AudioPlayerStore()
private(set) var currentTrack: AudioTrack?
private(set) var isPlaying: Bool = false
private(set) var positionMs: Int64 = 0
private(set) var durationMs: Int64 = 0
private(set) var bufferedMs: Int64 = 0
private(set) var speed: Float = 1.0
private(set) var isBuffering: Bool = false
static let speedSteps: [Float] = [0.75, 1.0, 1.25, 1.5, 2.0]
static let skipDeltaSeconds: Double = 15.0
private var player: AVPlayer?
private var timeObserverToken: Any?
private var statusObserver: NSKeyValueObservation?
private var rateObserver: NSKeyValueObservation?
private var durationObserver: NSKeyValueObservation?
private var loadedRangesObserver: NSKeyValueObservation?
private var endObserver: NSObjectProtocol?
private var artworkLoadTask: Task<Void, Never>?
private var remoteCommandsWired = false
private init() {}
func isCurrent(url: String) -> Bool { currentTrack?.url == url }
// MARK: - Transport
func play(_ track: AudioTrack) {
if let cur = currentTrack, cur.url == track.url, let p = player {
MediaAudioSession.activatePlayback()
p.play()
// Rate must be re-applied on play() because AVPlayer can reset
// when stalled / route-changed.
if speed > 0 { p.rate = speed }
return
}
teardownObservers()
player?.pause()
guard let url = URL(string: track.url) else { return }
MediaAudioSession.activatePlayback()
let item = AVPlayerItem(url: url)
let p = AVPlayer(playerItem: item)
p.automaticallyWaitsToMinimizeStalling = true
player = p
currentTrack = track
// New-track speed reset matches Android (ExoPlayer is rebuilt per URL).
speed = 1.0
isPlaying = false
positionMs = 0
durationMs = 0
bufferedMs = 0
isBuffering = true
attachObservers(player: p, item: item)
configureRemoteCommandsIfNeeded()
updateNowPlayingInfo()
loadArtworkAsync(for: track)
p.play()
}
func togglePlayPause() {
guard let p = player else { return }
if p.timeControlStatus == .playing {
p.pause()
} else {
MediaAudioSession.activatePlayback()
p.play()
if speed > 0 { p.rate = speed }
}
}
func seek(toMs ms: Int64) {
guard let p = player else { return }
let clamped = max(0, ms)
let target = CMTime(
seconds: Double(clamped) / 1000.0,
preferredTimescale: CMTimeScale(NSEC_PER_SEC)
)
p.seek(to: target, toleranceBefore: .zero, toleranceAfter: .zero) { [weak self] _ in
Task { @MainActor [weak self] in self?.tickFromPlayer() }
}
}
func skipForward() {
guard player != nil else { return }
let cap = durationMs > 0 ? durationMs : .max
let next = min(cap, positionMs + Int64(Self.skipDeltaSeconds * 1000))
seek(toMs: next)
}
func skipBackward() {
guard player != nil else { return }
let next = max(0, positionMs - Int64(Self.skipDeltaSeconds * 1000))
seek(toMs: next)
}
func cycleSpeed() {
guard let p = player else { return }
let cur = speed
let idx = Self.speedSteps.firstIndex(where: { abs($0 - cur) < 0.01 }) ?? 1
let next = Self.speedSteps[(idx + 1) % Self.speedSteps.count]
speed = next
if p.timeControlStatus == .playing {
p.rate = next
} else {
// `defaultRate` doesn't apply on next play() — store it on `speed`
// and re-apply inside togglePlayPause / play.
}
updateNowPlayingInfo()
}
func close() {
artworkLoadTask?.cancel()
artworkLoadTask = nil
teardownObservers()
player?.pause()
player = nil
currentTrack = nil
isPlaying = false
positionMs = 0
durationMs = 0
bufferedMs = 0
isBuffering = false
speed = 1.0
MPNowPlayingInfoCenter.default().nowPlayingInfo = nil
}
// MARK: - Observation
private func attachObservers(player p: AVPlayer, item: AVPlayerItem) {
let interval = CMTime(seconds: 0.25, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
timeObserverToken = p.addPeriodicTimeObserver(forInterval: interval, queue: .main) { [weak self] _ in
Task { @MainActor [weak self] in self?.tickFromPlayer() }
}
statusObserver = item.observe(\.status, options: [.new]) { [weak self] _, _ in
Task { @MainActor [weak self] in self?.tickFromPlayer() }
}
rateObserver = p.observe(\.timeControlStatus, options: [.new]) { [weak self] _, _ in
Task { @MainActor [weak self] in self?.tickFromPlayer() }
}
durationObserver = item.observe(\.duration, options: [.new]) { [weak self] _, _ in
Task { @MainActor [weak self] in self?.tickFromPlayer() }
}
loadedRangesObserver = item.observe(\.loadedTimeRanges, options: [.new]) { [weak self] _, _ in
Task { @MainActor [weak self] in self?.tickFromPlayer() }
}
endObserver = NotificationCenter.default.addObserver(
forName: .AVPlayerItemDidPlayToEndTime,
object: item,
queue: .main
) { [weak self] _ in
Task { @MainActor [weak self] in
guard let self else { return }
self.player?.pause()
self.player?.seek(to: .zero)
self.tickFromPlayer()
}
}
}
private func teardownObservers() {
if let token = timeObserverToken {
player?.removeTimeObserver(token)
}
timeObserverToken = nil
statusObserver?.invalidate(); statusObserver = nil
rateObserver?.invalidate(); rateObserver = nil
durationObserver?.invalidate(); durationObserver = nil
loadedRangesObserver?.invalidate(); loadedRangesObserver = nil
if let obs = endObserver {
NotificationCenter.default.removeObserver(obs)
}
endObserver = nil
}
private func tickFromPlayer() {
guard let p = player, let item = p.currentItem else { return }
isPlaying = (p.timeControlStatus == .playing)
positionMs = max(0, Int64(CMTimeGetSeconds(p.currentTime()) * 1000))
let d = CMTimeGetSeconds(item.duration)
durationMs = (d.isFinite && d > 0) ? Int64(d * 1000) : 0
if let last = item.loadedTimeRanges.last?.timeRangeValue {
let end = CMTimeGetSeconds(last.start + last.duration)
bufferedMs = end.isFinite ? Int64(end * 1000) : 0
}
// Keep `speed` as the user's selection; only mirror real rate when playing.
if p.timeControlStatus == .playing, p.rate > 0 {
speed = p.rate
}
isBuffering = (p.timeControlStatus == .waitingToPlayAtSpecifiedRate)
|| item.status == .unknown
updateNowPlayingElapsed()
}
// MARK: - Now Playing + Remote Commands
private func configureRemoteCommandsIfNeeded() {
guard !remoteCommandsWired else { return }
remoteCommandsWired = true
let cc = MPRemoteCommandCenter.shared()
cc.playCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
Task { @MainActor in
if !self.isPlaying { self.togglePlayPause() }
}
return .success
}
cc.pauseCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
Task { @MainActor in
if self.isPlaying { self.togglePlayPause() }
}
return .success
}
cc.togglePlayPauseCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
Task { @MainActor in self.togglePlayPause() }
return .success
}
cc.skipForwardCommand.preferredIntervals = [NSNumber(value: Self.skipDeltaSeconds)]
cc.skipForwardCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
Task { @MainActor in self.skipForward() }
return .success
}
cc.skipBackwardCommand.preferredIntervals = [NSNumber(value: Self.skipDeltaSeconds)]
cc.skipBackwardCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
Task { @MainActor in self.skipBackward() }
return .success
}
cc.changePlaybackPositionCommand.addTarget { [weak self] event in
guard let self,
let e = event as? MPChangePlaybackPositionCommandEvent
else { return .commandFailed }
Task { @MainActor in self.seek(toMs: Int64(e.positionTime * 1000)) }
return .success
}
cc.nextTrackCommand.isEnabled = false
cc.previousTrackCommand.isEnabled = false
}
private func updateNowPlayingInfo() {
guard let track = currentTrack else {
MPNowPlayingInfoCenter.default().nowPlayingInfo = nil
return
}
var info: [String: Any] = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
info[MPMediaItemPropertyTitle] = track.displayTitle
if let artist = track.artist { info[MPMediaItemPropertyArtist] = artist }
info[MPMediaItemPropertyPlaybackDuration] = Double(durationMs) / 1000.0
info[MPNowPlayingInfoPropertyElapsedPlaybackTime] = Double(positionMs) / 1000.0
info[MPNowPlayingInfoPropertyPlaybackRate] = isPlaying ? Double(speed) : 0.0
info[MPNowPlayingInfoPropertyDefaultPlaybackRate] = Double(speed)
MPNowPlayingInfoCenter.default().nowPlayingInfo = info
}
private func updateNowPlayingElapsed() {
var info = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
info[MPNowPlayingInfoPropertyElapsedPlaybackTime] = Double(positionMs) / 1000.0
info[MPNowPlayingInfoPropertyPlaybackRate] = isPlaying ? Double(speed) : 0.0
if durationMs > 0 {
info[MPMediaItemPropertyPlaybackDuration] = Double(durationMs) / 1000.0
}
MPNowPlayingInfoCenter.default().nowPlayingInfo = info
}
private func loadArtworkAsync(for track: AudioTrack) {
artworkLoadTask?.cancel()
guard let urlStr = track.artworkUrl,
let url = URL(string: urlStr) else { return }
let trackUrl = track.url
artworkLoadTask = Task { [weak self] in
guard let data = try? await URLSession.shared.data(from: url).0,
let image = UIImage(data: data)
else { return }
let artwork = MPMediaItemArtwork(boundsSize: image.size) { _ in image }
await MainActor.run { [weak self] in
guard let self, self.currentTrack?.url == trackUrl else { return }
var info = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
info[MPMediaItemPropertyArtwork] = artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = info
}
}
}
}