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just a question #29
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OpenVT is intended to only be a studio tracking application for vtubing, not software for creating rigged models. While its designed first and foremost around Live2D, it is architected to support any number of formats that people want to contribute. I've seen a few other Godot based vtuber software that the tracking and their own custom rigging. If they'd be open to separating out their rigs into a portable format and using OpenVT as their studio frontend, I'd be happy to include it as long as they continue to maintain it and it doesn't get in the way of L2D. Otherwise I have no plans at this time of making another piece of software for making rigs in a new format. Personally, I'd love to see a new 2D rig format as an extension of GLTF, much like VRM did for 3D. |
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Is there any plan to make a Vtuber rigging software using Godot's already existing features? Rigging, Animation, Free-Form Deformation etc and make that compatible with openVT?
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