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Replies: 34 comments 13 replies
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Not sure why the link did not work but I tried again. No corruption in the input video, it only becomes distorted after processing. |
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No, the FPS is 23.976. As for deinterlacing it's from a Blu-ray download that I resized the resolution down by 50%. That said I have seen the same distortion issue with pure progressive video so interlacing isn't the cause. Not sure why mega isn't working but I tried proton this time. |
Here is the clip I used with the skirt: https://drive.proton.me/urls/9KR6XDHWK8#IGaFvCez57Lg Have to go for a while, be back later. |
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@adrientoupet curious to know your thoughts on this. Am I misinterpreting motion blur or are distortions happening? |
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Apologies @AIisCool I'm not sure - and I won't look into this right now. I'm currently focused on finishing the release I'm working on, to clear a lot of of other tickets that have been opened for a while. Once that's done, I'll go back to that thread/your question and will help troubleshoot, if you all don't find a solution before me. Thanks for your patience. |
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No worries! I am always impressed by how much you've improved SeedVR2 in such a short time. |
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It would be even more impressive if it had been officially released and I had time to make an updated video about it to document everything :) but thank you, appreciate the support... hopefully we'll get there soon! |
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You're welcome, I wish I was far more knowledgeable and able to assist. |
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Hi @adrientoupet I had a thought about the distortions. When I tried upscaling a video using UltimateSDUpscale and tied in the WAN 2.2 model and it's VAE, it didn't have any distortions. I wonder if this may help, if it's possible to somehow integrate WAN's temporal consistency. This is of course assuming the distortions can't be fixed via coding and isn't just part of the SEEDVR model. |
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Thank you @AIisCool - I suspect the distortions should be fixable in the code, but I'll report back once I had a chance to dive deeper into it. |
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@adrientoupet I found another good example of this while testing SEEDVR2 on some traditional 2D animation. Everything is fine in this frame: But then the next fame has the "ghost" of the outlines of the previous around the character: Not present on the original input: I've uploaded the original clip here should you wish to test with it. |
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@adrientoupet I had a thought, though it's of course completely uneducated on the matter. I notice that SEEDVR2 makes immobile objects very clear, along with the backgrounds that are stationary become very clean/clear. Perhaps it's overcompensating and that is the cause of the "ghosting" when something/someone moves and is then for super-fast movement it cannot deal with the temporal shift? |
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I'm curious to see if you're getting more luck with the last version ? Using batch size long enough to be temporally consistent but not too long that they create issues, enable uniform batch size, add temporal overlap, prepend... Let me know when you have a chance, thank you. |
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On 2.5 I am getting the after image ghost trails with movement. Makes the quality look distorted. Previous nightly build doesn't have this effect on the same videos. |
SeedVR2.Comparison.mp4Comparison vid |
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I've noticed this issue as well. |
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Did anyone find any fixes or workarounds for the frame ghosting? |
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I have the same problem when people are talking. There are slightly blurry and darker frames in the face. Edit: extracting every 4th frame is difficult, because the pattern is only consisten within each batch. Edit2: Edit3: Here is an example from my tests If I convert a 160p-15fps clip to 60fps without interplation and upscale to 960p with a batch-size of 45 with temporal overlap 1. |






















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As I'm sure we've all seen, despite AMAZING results, SEEDVR2 does have an issue; whether it's hardcoded in the model or something to correct via code: when there is medium to fast motion between frames, you can see ghosting/afterimage of the previous frame which leads to distortions for really fast motion. I can also see a similar ghosting/distortion issue with Topaz's Starlight model.
So the point of this discussion is: What is causing it and how do we correct it if such a task is possible?
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