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Copy pathasteroid.py
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35 lines (26 loc) · 1.16 KB
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from constants import LINE_WIDTH, ASTEROID_MIN_RADIUS
from circleshape import CircleShape
from logger import log_event
import pygame
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position , self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
log_event("asteroid_split")
split_angle = random.uniform(20, 50)
first_asteroid_velocity = self.velocity.rotate(split_angle)
second_asteroid_velocity = self.velocity.rotate(-split_angle)
smaller_radius = self.radius - ASTEROID_MIN_RADIUS
first_asteroid = Asteroid(self.position.x, self.position.y, smaller_radius)
second_asteroid = Asteroid(self.position.x, self.position.y, smaller_radius)
first_asteroid.velocity = first_asteroid_velocity * 1.2
second_asteroid.velocity = second_asteroid_velocity * 1.2