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27 lines (24 loc) · 571 Bytes
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#ifndef AI_H
#define AI_H
#include "Beetle.h"
#include "Map.h"
#include "World.h"
#include "Types.h"
#include "Slippers.h"
#include "Trash.h"
#include "Food.h"
/**
* AI class.
* You should fill body of the method {@link #doTurn}.
* Do not change name or modifiers of the methods or fields
* and do not add constructor for this class.
* You can add as many methods or fields as you want!
* Use world parameter to access and modify game's world!
* See World interface for more details.
*/
class AI
{
public:
void doTurn(World *world);
};
#endif /* AI_H */