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Copy pathAudioQueueDriver.cpp
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executable file
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/*
*
* Copyright (c) 2005, Andreas Varga <sid@galway.c64.org>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "PlayerLibSidplay.h"
#include "AudioQueueDriver.h"
// ----------------------------------------------------------------------------
AudioQueueDriver::AudioQueueDriver()
// ----------------------------------------------------------------------------
{
mIsInitialized = false;
}
// ----------------------------------------------------------------------------
AudioQueueDriver::~AudioQueueDriver()
// ----------------------------------------------------------------------------
{
stopPlayback();
AudioQueueDispose(mAudioQueue, true);
delete[] mSampleBuffer;
mIsInitialized = false;
}
// ----------------------------------------------------------------------------
void AudioQueueDriver::initialize(PlayerLibSidplay* player, int sampleRate, int bitsPerSample)
// ----------------------------------------------------------------------------
{
//printf("init core audio\n");
mPlayer = player;
mSampleRate = sampleRate;
if (!mIsInitialized)
{
// Set up our audio format -- signed interleaved shorts (-32767 -> 32767), 16 bit stereo
// The iphone does not want to play back float32s.
mStreamFormat.mSampleRate = sampleRate;
mStreamFormat.mFormatID = kAudioFormatLinearPCM;
mStreamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked | kAudioFormatFlagIsBigEndian;
mStreamFormat.mBytesPerPacket = 2 * sizeof(short);
mStreamFormat.mFramesPerPacket = 1; // this means each packet in the AQ has two samples, one for each channel -> 4 bytes/frame/packet
mStreamFormat.mBytesPerFrame = 2 * sizeof(short);
mStreamFormat.mChannelsPerFrame = 2;
mStreamFormat.mBitsPerChannel = 16;
// Set up the output buffer callback on the current run loop
OSStatus err = AudioQueueNewOutput(&mStreamFormat, streamCallback, (void*) this, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &mAudioQueue);
if(err) fprintf(stderr, "AudioQueueNewOutput err %d\n", err);
// Set the size and packet count of each buffer read. (e.g. "frameCount")
mAudioFrameCount = 512;
// Byte size is 2*frames (see above)
UInt32 bufferBytes = mAudioFrameCount * mStreamFormat.mBytesPerFrame;
mSampleBuffer = new short[mAudioFrameCount * 2];
// alloc 3 buffers.
for (int i = 0; i < BUFFER_COUNT; i++)
{
err = AudioQueueAllocateBuffer(mAudioQueue, bufferBytes, &mSampleBuffers[i]);
if(err) fprintf(stderr, "AudioQueueAllocateBuffer [%d] err %d\n",i, err);
// "Prime" by calling the callback once per buffer
streamCallback((void*) this, mAudioQueue, mSampleBuffers[i]);
}
// set the volume of the queue -- note that the volume knobs on the ipod / celestial also change this
err = AudioQueueSetParameter(mAudioQueue, kAudioQueueParam_Volume, 1.0f);
if(err) fprintf(stderr, "AudioQueueSetParameter err %d\n", err);
}
//printf("init: OK\n");
mVolume = 1.0f;
mIsInitialized = true;
}
// ----------------------------------------------------------------------------
void AudioQueueDriver::fillBuffer(short* buffer, int length)
// ----------------------------------------------------------------------------
{
if (!mIsPlaying)
{
return;
}
mPlayer->fillBuffer(buffer, length);
}
// ----------------------------------------------------------------------------
void AudioQueueDriver::streamCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB)
// ----------------------------------------------------------------------------
{
UInt32 err;
// Get the info struct and a pointer to our output data
AudioQueueDriver* driverInstance = reinterpret_cast<AudioQueueDriver*>(in);
register short* audioBuffer = (short*) outQB->mAudioData;
// if we're being asked to render
if (driverInstance->mAudioFrameCount > 0)
{
outQB->mAudioDataByteSize = 2 * sizeof(short) * driverInstance->mAudioFrameCount;
driverInstance->fillBuffer(driverInstance->mSampleBuffer, sizeof(short) * driverInstance->mAudioFrameCount);
register int samplesToCopy = driverInstance->mAudioFrameCount;
register short* sampleBuffer = driverInstance->mSampleBuffer;
for(int i = 0; i < samplesToCopy; i++)
{
*audioBuffer++ = *sampleBuffer;
*audioBuffer++ = *sampleBuffer++;
}
// "Enqueue" the buffer
AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL);
}
else
{
err = AudioQueueStop(driverInstance->mAudioQueue, false);
}
}
// ----------------------------------------------------------------------------
bool AudioQueueDriver::startPlayback()
// ----------------------------------------------------------------------------
{
//printf("trying to start playback\n");
if (!mIsInitialized)
return false;
if (mIsPlaying)
stopPlayback();
mIsPlaying = true;
//printf("starting playback\n");
for (int i = 0; i < BUFFER_COUNT; i++)
{
// "Prime" by calling the callback once per buffer
streamCallback((void*) this, mAudioQueue, mSampleBuffers[i]);
}
OSStatus err = AudioQueueStart(mAudioQueue, NULL);
if(err) fprintf(stderr, "AudioQueueStart err %d\n", err);
return true;
}
// ----------------------------------------------------------------------------
void AudioQueueDriver::stopPlayback()
// ----------------------------------------------------------------------------
{
if (!mIsInitialized)
return;
if (!mIsPlaying)
return;
//printf("stopping playback\n");
AudioQueueFlush(mAudioQueue);
//printf("flushed queue\n");
//AudioQueueStop(mAudioQueue, true);
AudioQueuePause(mAudioQueue);
mIsPlaying = false;
}
// ----------------------------------------------------------------------------
void AudioQueueDriver::setVolume(float volume)
// ----------------------------------------------------------------------------
{
mVolume = volume;
AudioQueueSetParameter(mAudioQueue, kAudioQueueParam_Volume, volume);
}