diff --git a/README.md b/README.md
index 447a0ac7..a84ec2ed 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-
+
# LUTzy
@@ -6,9 +6,9 @@ A macOS app that applies `.cube` LUTs to RAW and other images. It can also build
SwiftUI and Core Image, no third-party packages. macOS 26 to run, [Xcode 27 to compile](#build).
-A 3D LUT is a table with a colour at every lattice point. The photo's colours are looked up in it, interpolated between the nearest points, and replaced. That is the whole trick, and it is why a LUT can be a look but never a sharpen or a blur.
+A 3D LUT is a table with a color at every lattice point. The photo's colors are looked up in it, interpolated between the nearest points, and replaced. That is the whole trick, and it is why a LUT can be a look but never a sharpen or a blur.
-
+
## Features
@@ -32,7 +32,7 @@ A 3D LUT is a table with a colour at every lattice point. The photo's colours ar
The JPEG is treated as a look (the manufacturer's color science, or whatever picture profile was on). LUTzy writes the difference against a neutral RAW develop. Same frame required — aspect within 1%. Pixel size can differ.
-
+
The result previews on the current image and stays in memory until **Save to LUT Folder…**.
diff --git a/docs/images/lut-cube.svg b/docs/images/lut-cube.svg
index cb939c64..532b4213 100644
--- a/docs/images/lut-cube.svg
+++ b/docs/images/lut-cube.svg
@@ -154,6 +154,6 @@
.cube
-every colour a photo can hold
+every color a photo can hold
where the LUT sends each one
\ No newline at end of file
diff --git a/scripts/render-readme-graphics.py b/scripts/render-readme-graphics.py
index e67fc402..367cfda9 100755
--- a/scripts/render-readme-graphics.py
+++ b/scripts/render-readme-graphics.py
@@ -62,7 +62,7 @@ def lut_cube_svg():
out.append(f'')
out.append(f'')
out.append(f'.cube')
- out.append(f'every colour a photo can hold')
+ out.append(f'every color a photo can hold')
out.append(f'where the LUT sends each one')
out.append('')
return '\n'.join(out)