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TODO

  • Implement indirect rendering via Indirect_Command_Pools and explicit encoding.
    • Support MultiDrawIndirect (using ICB under metal)
  • Improve validation
  • Move ALL validation code to _vl_* procedures
  • Optimize surface resizing (it lags...)
  • Reorganize device global variables
  • Procedures documentation
  • Project documentation/handguide
  • LRU cache for pointer decoding
  • VK: Analyse resource usage between barriers and change the resource layout accordingly

MAYBE

  • Move pointer decoding to the backends, to reduce the number of tree lookups.