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Skills not recognized on Windows - 'Unknown skill' error #3

Description

@goulartfs

Environment

  • OS: Windows 11 Pro (10.0.26200)
  • Claude Code: latest
  • Aseprite: 1.3.17-x64 (Steam, E:/SteamLibrary/steamapps/common/Aseprite/)
  • Plugin version: 0.5.0
  • Shell: Git Bash (MINGW64)

Setup

  • Plugin installed via claude plugin marketplace add willibrandon/pixel-plugin
  • Plugin enabled in settings.json ("pixel-plugin@pixel-plugin": true) ✅
  • MCP config at ~/.config/pixel-mcp/config.json
  • pixel-mcp-windows-amd64.exe --health passes ✅
  • MCP server responds with 49 tools when queried manually via stdin ✅
  • Server registered as plugin:pixel-plugin:aseprite in ListMcpResourcesTool ✅

Problem

Skills not found

When typing any of these in the Claude Code prompt:

  • /pixel-plugin:pixel-art-creator
  • /pixel-plugin:pixel-setup
  • /pixel-art-creator
  • /pixel-setup

All return: Unknown skill: Pixel or Unknown skill: pixel-setup

MCP tools not accessible

The 49 tools from the aseprite MCP server (create_canvas, draw_pixels, etc.) do not appear in ToolSearch. They are not exposed as deferred tools to the agent.

When a skill is invoked via the Skill tool, the SKILL.md content is returned as text/context but the sub-agent with access to mcp__aseprite__* tools is not spawned.

Expected Behavior

  • /pixel-plugin:pixel-art-creator should be recognized as a valid skill
  • The skill should spawn a sub-agent with access to the MCP tools
  • MCP tools should be callable within the skill context

Workaround

Using Aseprite CLI directly via aseprite.exe -b --script script.lua works for sprite generation.

Files Verified

  • skills/pixel-art-creator/SKILL.md exists with correct frontmatter
  • commands/pixel-setup.md exists
  • .mcp.json declares server correctly
  • installed_plugins.json shows plugin installed
  • settings.json shows plugin enabled

Activity

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