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[Update Request] BeyondGame v1.2 #32
Description
Activity
AudioCueTable.json
Maybe this will be helpful to you.Sorry for delay, I'll check this today
Currently we don't get mapping for the scene music files, not in
TableCfgat least.
However it seems to be something inBundle, someMonoBehaviourgot info but we don't know the mapping logic.assets/beyond/dynamicassets/gameplay/dialog/timeline/dlgtl_e8m2_1_sub_1/playable/dlgtl_e8m2_1_sub_1_actor.playable{ "m_GameObject": { "m_FileID": 0, "m_PathID": 0 }, "m_Enabled": 1, "m_Script": { "m_FileID": 1, "m_PathID": 4541761526415036523 }, "m_Name": "AudioMusicPlayable", "_audioEventKey": "au_music_dlgtl_e8m2_1_B", "musicActionType": 1, "triggerOnSkip": 0 }Currently we don't get mapping for the scene music files, not in
TableCfgat least. However it seems to be something inBundle, someMonoBehaviourgot info but we don't know the mapping logic.assets/beyond/dynamicassets/gameplay/dialog/timeline/dlgtl_e8m2_1_sub_1/playable/dlgtl_e8m2_1_sub_1_actor.playable{
"m_GameObject": {
"m_FileID": 0,
"m_PathID": 0
},
"m_Enabled": 1,
"m_Script": {
"m_FileID": 1,
"m_PathID": 4541761526415036523
},
"m_Name": "AudioMusicPlayable",
"_audioEventKey": "au_music_dlgtl_e8m2_1_B",
"musicActionType": 1,
"triggerOnSkip": 0
}Okay, so could ya tell me how to get the audio ID calculated from that conversation audio "v1d2/Narrating/HS_Part03/sm2l2m2/au_dlg_sm2l2m2_2_012.wem"? That'd help me figure out the file path on my own, thanks a ton!
Oh i forgor again lol sorry, so wait is the requirement only to update to 1.2 or also include the new elements because we can't get everything as explained above
It time updata to 1.3 map
Yep
Should be up to date
:)xD
Beyondgame has been updated to version 1.2, but the map files seem not to have been updated. When I was attempting to restore the voice path for version 1.2 on my own, I didn't know how to calculate the Wwise FNV64ID form TableCfg.
Examples:
"-100390554": { "RTPCMap": {}, "RTPCMapCN": {}, "RTPCMapEN": {}, "RTPCMapJP": {}, "RTPCMapKR": {}, "codec": 20, "devStage": "Formal", "isPlaceholder": false, "overrideWwiseEvent": "", "path": "v1d2/Narrating/HS_Part03/sm2l2m2/au_dlg_sm2l2m2_2_012.wem", "speakerChannel": "man_30_23", "voType": "Narrating", "wavDuration": 3.284729242324829, "wavDurationEN": 3.6121249198913574, "wavDurationJP": 2.5233333110809326, "wavDurationKR": 3.9841666221618652 },I have no idea how they managed to convert a single wem path into different IDs in four languages. Moreover, I want to retrieve some background music paths for certain scenes or storylines because some variations and partial adaptations won't be released in the album, but I haven't been able to figure out a solution. I couldn't find the wem path for the scene music in the game files.
Thanks,have a nice day!
AudioDialog.json