VisibilityQuery : Add node for querying scene visibility - #7137
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johnhaddon wants to merge 3 commits into
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VisibilityQuery : Add node for querying scene visibility#7137johnhaddon wants to merge 3 commits into
johnhaddon wants to merge 3 commits into
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This outputs a boolean to say if a location is visible or not, and also a list of all ancestors which are invisible.
murraystevenson
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Thanks John! This looks like a handy addition to the query nodes. I've noted one potential hashing issue inline, but otherwise this is looking good to me.
| void VisibilityQuery::hashInvisibleAncestors( const Gaffer::Context *context, IECore::MurmurHash &h ) const | ||
| { | ||
| ComputeNode::hash( invisibleAncestorsPlug(), context, h ); | ||
| hashAncestorVisibilityForLocation( context, h ); |
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Do we also need to hash locationPlug() here? If I have two siblings "/group/sphere" & "/group/sphere1", both with scene:visible = False, changing the location plug from "/group/sphere" to "/group/sphere1" incorrectly shows "/group/sphere" in invisibleAncestors.
Fix hashing for `invisibleAncestors`.
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This outputs a boolean to say if a location is visible or not, and also a list of all ancestors which are invisible.