Plugin for Paint.NET that makes packing textures into channels much easier. Can copy data from any given layer in the file and pack it into the currently selected layer's Red, Green, Blue and/or Alpha channels. UI with artist-friendly sentence-style UI that helps communicate the procedure and result from each control. Aims to balance power and control simplicity. GPU Image plugin created with CodeLab.
Building is extremely simple. Install CodeLab for Paint.NET, clone the repository, open the ChannelPacker.cs file in CodeLab and press build. All the parameters will be configured correctly for you already, so just press build.
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