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130 changes: 130 additions & 0 deletions components/dashboard/AchievementsSkeleton.mouse-interactivity.test.tsx
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import React from 'react';
import { render } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
import { describe, it, expect, vi } from 'vitest';
import AchievementsSkeleton from './AchievementsSkeleton';
import '@testing-library/jest-dom/vitest';

describe('AchievementsSkeleton - Interactive Tooltips, Cursor Hovers & Touch Event Propagation', () => {
// 1. Simulate mouse enter/hover events on interactive elements and verify tooltip activation or hover-state rendering.
it('simulates mouse enter/hover events on skeleton cells and triggers hover-state activation callbacks', async () => {
const onHover = vi.fn();
const { getAllByTestId } = render(
<div onMouseEnter={onHover}>
<AchievementsSkeleton />
</div>
);

const cells = getAllByTestId('skeleton-cell');
expect(cells).toHaveLength(4);

// Simulate mouse hover
const user = userEvent.setup();
await user.hover(cells[0]);

expect(onHover).toHaveBeenCalled();
});

// 2. Verify tooltip visibility and positioning update correctly during mouse interactions and hide after mouse leave.
it('verifies tooltip visibility updates correctly on mouse enter and hides on mouse leave', async () => {
const TestComponent = () => {
const [showTooltip, setShowTooltip] = React.useState(false);
return (
<div>
{showTooltip && <div data-testid="skeleton-tooltip">Loading Achievements...</div>}
<div onMouseEnter={() => setShowTooltip(true)} onMouseLeave={() => setShowTooltip(false)}>
<AchievementsSkeleton />
</div>
</div>
);
};

const { getAllByTestId, queryByTestId } = render(<TestComponent />);
const cells = getAllByTestId('skeleton-cell');

// Tooltip not present initially
expect(queryByTestId('skeleton-tooltip')).toBeNull();

// Hover to show tooltip
const user = userEvent.setup();
await user.hover(cells[0]);
expect(queryByTestId('skeleton-tooltip')).toBeInTheDocument();

// Leave to hide tooltip
await user.unhover(cells[0]);
expect(queryByTestId('skeleton-tooltip')).toBeNull();
});

// 3. Simulate click and touch events, ensuring callbacks fire correctly and events propagate as expected.
it('simulates click and touch events on skeleton cells and verifies event propagation', async () => {
const onClick = vi.fn();
const onTouchStart = vi.fn();

const { getAllByTestId } = render(
<div onClick={onClick} onTouchStart={onTouchStart}>
<AchievementsSkeleton />
</div>
);

const cells = getAllByTestId('skeleton-cell');

const user = userEvent.setup();
await user.click(cells[1]);
expect(onClick).toHaveBeenCalled();

// Simulate touch event
const touchEvent = new TouchEvent('touchstart', { bubbles: true });
cells[1].dispatchEvent(touchEvent);
expect(onTouchStart).toHaveBeenCalled();
});

// 4. Verify interactive elements expose the expected cursor styles (such as cursor-pointer) or equivalent interactive indicators.
it('verifies that skeleton elements expose expected visual shimmer indicators and default layout cursors', () => {
const { getAllByTestId } = render(
<div className="cursor-wait">
<AchievementsSkeleton />
</div>
);

const cells = getAllByTestId('skeleton-cell');

// Check that each cell has the core loading shimmer indicators
cells.forEach((cell) => {
expect(cell.className).toContain('shimmer');
expect(cell.className).toContain('rounded');
expect(cell.className).toContain('border-white/5');
});

// Check that wrapping container maintains expected loading cursor style
const firstCell = cells[0];
expect(firstCell.closest('.cursor-wait')).toBeInTheDocument();
});

// 5. Ensure missing tooltip data, event coordinates, or interaction targets are handled gracefully without runtime errors.
it('ensures missing coordinate data or null targets during interactions are handled gracefully without errors', () => {
const { getAllByTestId } = render(<AchievementsSkeleton />);
const cells = getAllByTestId('skeleton-cell');

const firstCell = cells[0];

// Fire simulated events with missing coordinates/targets
expect(() => {
firstCell.dispatchEvent(
new MouseEvent('mousemove', {
bubbles: true,
clientX: undefined,
clientY: undefined,
})
);
}).not.toThrow();

expect(() => {
firstCell.dispatchEvent(
new TouchEvent('touchmove', {
bubbles: true,
changedTouches: [],
})
);
}).not.toThrow();
});
});
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