Save blueprints via SaveBlueprint on the bulk save path (v17 backport) - #1037
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ContentTemplateSerializer overrides SaveItemAsync to save through IContentService.SaveBlueprint, but inherited SaveAsync(IEnumerable<IContent>) from ContentSerializer, which saves through IContentService.Save. That persists the blueprint via DocumentRepository, rewriting umbracoNode.nodeObjectType from DocumentBlueprint to Document, so the next import can no longer find it and fails with a duplicate key error. Backport of #1035 to v17. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Backport of #1035 to
v17/main, fixing #1034.ContentTemplateSerializeroverridesSaveItemAsyncto save throughIContentService.SaveBlueprint, but inheritsSaveAsync(IEnumerable<IContent>)fromContentSerializer, which saves throughIContentService.Save.SyncHandlerRoot.PerformSecondPassImportsAsyncuses that bulk overload for any item whose second pass requires a save, so blueprints get persisted viaDocumentRepository. ItsPersistUpdatedItemrebuilds theNodeDtowithDocumentRepository.NodeObjectTypeId, rewritingumbracoNode.nodeObjectTypefromDocumentBlueprinttoDocument.Once that happens
GetBlueprintByIdcan no longer find the item, so the next import treats it as missing and tries to insert it again — failing with a duplicate key onIX_umbracoNode_UniqueId.This overrides
SaveAsyncso the bulk path also goes throughSaveBlueprint, matching thev17style already used bySaveItemAsync(uSyncTaskHelper.FromResultOfwrapper,SaveBlueprint(item, null, userId)).Test plan
uSync.Corebuilds cleanly