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An exercise to try to build a voxels engine/game

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quarfs

quarfs is a prototype of mixed voxel engine with advanced graphics (as advanced as I can get them to be)

it uses:

  • GLEW
  • GLFW3
  • BOOST (filesystem )

Requires OpenGL 4 compatibility, (not very sure about this, but there are some host code functions which are pretty new and some other thins in the shaders)

It also require some C++11 support by your favourite compiler.

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An exercise to try to build a voxels engine/game

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