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A programming language for Audulus nodes

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lyte

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A simple programming langauge for writing Audulus nodes, and maybe other things too :)

Goals:

  • "dynamic ownership" memory management, no GC
  • function and operator overloading
  • generics constrained by "interfaces"
  • familiar syntax (a mix of rust and swift)
  • arena allocation for realtime
  • memory safety
  • type inference
  • incremental query-based compiler
  • Cranelift backend
  • VM for environments where you can't JIT (iOS)

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A programming language for Audulus nodes

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