Junior game developer / C++ programmer focused on gameplay systems, VFX and interactive applications.
- C++ / C# developer
- Interested in gameplay systems and role of technical artist
- Experience with academic and team-based game projects
- Currently finishing a masters degree and improving my portfolio through game projects
LinkedIn: www.linkedin.com/in/meri-alguero
Instagram: https://www.instagram.com/meritxell.alguero/
C++ · C# · HLSL · Visual Studio · ImGui · Git · GitHub · Unity
Team game project with custom engine/game structure. Role:
- Marketing lead (Managing web, posts, videos, etc)
- Scripting of multiple game mechanincs
- Programming the rework of the Particle System in the engine
- Design of main characters mechanics
- VFX lead (create, modify and check what particles are needed and if the Particle System, Trail system and others need to be actualized)
- Link to blog: https://ravenwhisp.github.io/Ravenwhisp/about-us/team/meritxell-alguero/
- Add screenshots or gameplay video
GameJam26 is a game jam project developed as part of a short, time-limited team challenge.
It represents my experience working under pressure, collaborating with other developers, and building a playable game prototype within a restricted deadline.
Repository: GameJam26
Highlights:
- Team-based game jam project
- Rapid prototyping
- Gameplay implementation
- Collaboration with Git and GitHub
- Short development deadline
- Playable prototype focus
My contribution:
- Gamerplay
- Movement
- Player Attack
- Player Damage
- Implementation of the animation system in Unity
- Fixing bugs
Custom C++ engine developed during the Master Advanced Programming for AAA Games at UPC. Features:
- DirectX 12 rendering structure
- Camera system inspired by Unity
- ImGui debug interface
- Phong shading
- Model loading with TinyGLTF
Console-based text adventure built in C++ using object-oriented programming. Features:
- Room navigation
- Inventory and bag system
- Command parser
- Win condition and item interactions