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MeriAlguero/README.md

Hi, I'm Meritxell Algueró 👋

Junior game developer / C++ programmer focused on gameplay systems, VFX and interactive applications.

GitHub MeriAlguero

LinkedIn meri-alguero

Instagram meritxell.alguero

About me

  • C++ / C# developer
  • Interested in gameplay systems and role of technical artist
  • Experience with academic and team-based game projects
  • Currently finishing a masters degree and improving my portfolio through game projects

Contact

LinkedIn: www.linkedin.com/in/meri-alguero
Instagram: https://www.instagram.com/meritxell.alguero/

Main technologies

C++ · C# · HLSL · Visual Studio · ImGui · Git · GitHub · Unity

Featured projects

Bound By Death

Team game project with custom engine/game structure. Role:

  • Marketing lead (Managing web, posts, videos, etc)
  • Scripting of multiple game mechanincs
  • Programming the rework of the Particle System in the engine
  • Design of main characters mechanics
  • VFX lead (create, modify and check what particles are needed and if the Particle System, Trail system and others need to be actualized)
  • Link to blog: https://ravenwhisp.github.io/Ravenwhisp/about-us/team/meritxell-alguero/
  • Add screenshots or gameplay video

GameJam26

GameJam26 is a game jam project developed as part of a short, time-limited team challenge.
It represents my experience working under pressure, collaborating with other developers, and building a playable game prototype within a restricted deadline.

Repository: GameJam26

Highlights:

  • Team-based game jam project
  • Rapid prototyping
  • Gameplay implementation
  • Collaboration with Git and GitHub
  • Short development deadline
  • Playable prototype focus

My contribution:

  • Gamerplay
    • Movement
    • Player Attack
    • Player Damage
  • Implementation of the animation system in Unity
  • Fixing bugs

Engine

Custom C++ engine developed during the Master Advanced Programming for AAA Games at UPC. Features:

  • DirectX 12 rendering structure
  • Camera system inspired by Unity
  • ImGui debug interface
  • Phong shading
  • Model loading with TinyGLTF

Zork

Console-based text adventure built in C++ using object-oriented programming. Features:

  • Room navigation
  • Inventory and bag system
  • Command parser
  • Win condition and item interactions

Pinned Loading

  1. IagoPL/GameJam26 IagoPL/GameJam26 Public

    This project was created as part of GemJam 2026, challenging our team to design and develop a complete game within the jam timeframe. The result is a fun local multiplayer experience that emphasize…

    C# 3

  2. Ravenwhisp/BoundByDeath Ravenwhisp/BoundByDeath Public

    Third-person hackandslash game built in C++ with a custom engine, featuring asymmetric characters, enemies, levels, VFX, SFX and vertical slice releases.

    C++

  3. Engine Engine Public

    Custom C++ game engine developed for an AAA programming master, featuring DirectX 12 rendering, ImGui tools, camera controls and shader experiments.

    C++

  4. Zork Zork Public

    Simple Zork Game by Meritxell Alguero. This game is console-based, text adventure game.

    C++