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Fix Tiled animation and decal rendering
Integration tests
#305:
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Fix Tiled animation and decal rendering
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#331:
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fix(world2d): refresh tile collision safely
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#330:
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fix(world2d): refresh tile collision safely
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fix(world2d): render Tiled text objects
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fix(world2d): render Tiled text objects
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#329:
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Optimize material and runtime hot paths
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Optimize material and runtime hot paths
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Fix GUI padding and selector interactions
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Fix GUI padding and selector interactions
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make native image runtime initialization configurable
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#326:
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make native image runtime initialization configurable
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Make Native Image runtime initialization configurable
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#325:
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Make Native Image runtime initialization configurable
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#299:
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Adapt to current platform and nostr4j APIs
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#324:
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Adapt to current platform and nostr4j APIs
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Recover multiplayer snapshots after authority churn
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#297:
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Recover multiplayer snapshots after authority churn
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#323:
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Fix multiplayer authority and tiled snapshot lifecycle
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#296:
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Fix multiplayer authority and tiled snapshot lifecycle
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#322:
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Fix GUI stacking and framebuffer captures
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#295:
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Fix GUI stacking and framebuffer captures
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#321:
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Keep HUD layering stable across display changes
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#320:
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Keep HUD layering stable across display changes
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#294:
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Simplify particle spawn following API
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#293:
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