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Supported way to use production Absinthe/validation in a personal custom build? #275

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@etomlinson-dev

Hi! I maintain a personal fork of OpenBubbles with UI-only customizations.

The public source build uses the OpenAbsinthe stub, so Mac-hardware IDS registration cannot complete in my custom APK. I confirmed that Apple Account auth itself succeeds, but registration reaches the validation-data path and the public stub hits its unimplemented code.

I am not looking to bypass Apple's security or redistribute proprietary components. I also do not want to extract the closed implementation from a release binary or rely on reverse-engineered offsets.

Is there an officially supported or authorized way for a personal custom build to use the same production Absinthe/validation implementation that the distributed OpenBubbles app uses?

If not, is the intended position that fully functional custom builds from the public source tree are currently unsupported?

Thanks — I mainly want to keep my UI changes while using the normal OpenBubbles registration flow safely.

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