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Radius overlay #1946
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Radius overlay #1946
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fa453a0
Radius overlay & tooltips
morganchristiansson 3175b05
Fix clipping, mine radius
morganchristiansson d489b4c
Cleaner DrawRadiusOutline
morganchristiansson 5728636
FoW and cleaner DrawRadiusOutline
morganchristiansson d6c53b8
Tidy
morganchristiansson 11df35a
Improve radius constants
morganchristiansson 0572598
Replace boost::optional and boost::none
morganchristiansson cfebdce
Simpify UI/mouse changes
morganchristiansson 795a110
Fix map wrap clipping again
morganchristiansson bdfd9b1
Fix "Invalid job id" from GetWorkRadius()
morganchristiansson 7957d83
Toggle via addon
morganchristiansson 1f70192
Ensure hover fires after leave
morganchristiansson 4f4fa6e
Fix formatting
morganchristiansson 7ec4ce5
Better radius ouline drawing
morganchristiansson ab91acd
Enable addon by default
morganchristiansson 16840a8
Ignore game buildings when mouse over window
morganchristiansson 0ed0c34
Revert isEnabled change: restore original semantics
morganchristiansson e4df373
Revert "Revert isEnabled change: restore original semantics"
morganchristiansson 675e474
Move OnHover() callsite to Msg_MouseMove
morganchristiansson 0f408f0
UpdateRadiusPreviewForMousePos
morganchristiansson caef896
SnapToNearestCopy
morganchristiansson ae81945
DrawRadiusOutline
morganchristiansson 93246c4
GetBuildingRadius comment wording
morganchristiansson 83752d2
clang-format
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -29,6 +29,7 @@ | |
| #include "gameData/BuildingConsts.h" | ||
| #include "gameData/const_gui_ids.h" | ||
| #include <sstream> | ||
| #include <boost/format.hpp> | ||
|
|
||
| // Tab - Flags | ||
| enum TabID | ||
|
|
@@ -175,6 +176,11 @@ iwAction::iwAction(GameInterface& gi, GameWorldView& gwv, const Tabs& tabs, MapP | |
| std::stringstream tooltip; | ||
| tooltip << _(BUILDING_NAMES[bld]); | ||
|
|
||
| // Radius anzeigen falls vorhanden | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. English comments only (at least for new/changed ones) |
||
| const unsigned radius = GetBuildingRadius(bld); | ||
| if(radius > 0) | ||
| tooltip << boost::format(_("\nRange: %1% tiles")) % radius; | ||
|
|
||
| tooltip << _("\nCosts: "); | ||
| if(BUILDING_COSTS[bld].boards > 0) | ||
| tooltip << (int)BUILDING_COSTS[bld].boards << _(" boards"); | ||
|
|
@@ -186,9 +192,20 @@ iwAction::iwAction(GameInterface& gi, GameWorldView& gwv, const Tabs& tabs, MapP | |
| } | ||
|
|
||
| DrawPoint iconPos((k % 5) * 36, (k / 5) * 36 + 45); | ||
| build_tab->GetGroup(static_cast<int>(bt)) | ||
| ctrlBuildingIcon* icon = build_tab->GetGroup(static_cast<int>(bt)) | ||
| ->AddBuildingIcon(k, iconPos, bld, player.nation, 36, tooltip.str()); | ||
|
|
||
| // Set hover callback to show radius preview on the game world | ||
| if(radius > 0) | ||
| { | ||
| icon->SetOnHoverChanged([this, radius](bool hovered) noexcept { | ||
| if(hovered) | ||
| this->gwv.SetRadiusPreview(std::make_pair(this->selectedPt, radius)); | ||
| else | ||
| this->gwv.SetRadiusPreview(std::nullopt); | ||
| }); | ||
| } | ||
|
|
||
| ++k; | ||
| } | ||
|
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||
|
|
@@ -407,6 +424,7 @@ void iwAction::Close() | |
| { | ||
| if(ShouldBeClosed()) | ||
| return; | ||
| gwv.SetRadiusPreview(std::nullopt); | ||
| IngameWindow::Close(); | ||
| if(mousePosAtOpen_.isValid()) | ||
| VIDEODRIVER.SetMousePos(mousePosAtOpen_); | ||
|
|
||
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