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ai-battle: support team assignment (--teams) and establish team start-pacts #1957
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06ab684
Fix and extend AI-Battle
MichalLabuda 0b91823
Fix LoadLuaScript dangling ref, restore original help text style with…
MichalLabuda 9c00cab
Move lua script loading to the HeadlessGame constructor
MichalLabuda 8e40140
Add suppressStdout flag to LuaInterfaceBase to redirect Lua log outpu…
MichalLabuda 490b70f
Merge branch 'master' into fix-and-extend-ai-battle
Flamefire 28b52fd
Apply clang-tidy: use auto for get_value<unsigned>() result
MichalLabuda 96c5682
Merge branch 'master' into fix-and-extend-ai-battle
MichalLabuda 02cc027
Use s25util::fromStringClassic to parse addon IDs locale-independently
MichalLabuda 94ae86c
ai-battle: add --teams option for team assignment
FlexApex 2841770
ai-battle: establish team start-pacts in HeadlessGame to match GameCl…
FlexApex 42ba31a
ai-battle: fail on invalid/unknown/missing addon settings instead of …
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Any specific reason to use this construct here but have lua/settings_path "auto-filled"?
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No deliberate reason beyond following the file's two pre-existing conventions: the always-present, default-valued options are read inline with options[...].as<>() (this is how objective was already handled), while the genuinely-optional file paths are bound to optionalstd::string via po::value(&var) so their presence can be checked with if(var) (this is how replay/save were already handled). I kept wares like objective, and lua/settings like replay/save.