Skip to content

Implement Anti-Aliasing - MSAA #39

Description

@perefm

To implement Anti-Aliasing MSAA in the engine:

  • Create a RENDERBUFFER to render the whole frame (at this moment is not being done) - https://www.khronos.org/opengl/wiki/Renderbuffer_Object
  • Create a new type of FBO (renderbuffer), but will be created by the engine, cannot be created via config.spo file, because renderbuffers should not be used for post-processing
  • The "EngineFormat" variable of the FBO class should be changed from string to ENUM. see: fbo.cpp line 36: bool Fbo::upload(std::string EngineFormat, int ....

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions