Xeltalliv/simple3D: Feature update v1.3.0#2562
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Xeltalliv wants to merge 21 commits into
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LET'S GOOO (I thought you added video textures because it was planned, not because I asked about it lol) |
SharkPool-SP
requested changes
Jul 5, 2026
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Author
They were indeed planned before you asked, but you asking made me add them faster. |
wasn't this marked as resolved already @SharkPool-SP
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GitHub doesn't work like that, it's gonna stay red until 2 approvals |
SharkPool-SP
approved these changes
Jul 6, 2026
I think there is no way to trigger it, but I'm not sure
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@GarboMuffin PLEASE GARBO I NEED THIS |
Contributor
Patience, young Padawan. I'll see if I can get a review in but the rest of this week is busy |
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This update:
Fixes a critical bug introduced in v1.2.2 that broke
matTransformFromToandmatTransformFromToDirblocks, by introducing caching, which wasn't always getting invalidated, when it needed to. It broke this project.Fixes a minor bug where
setMeshTransformscalled on a mesh that doesn't exist was causing an exception to be thrown.Fixes a minor bug where clipping areas weren't getting reset when calling
resetEverythingor importing another project.Adds a block to draw multiple vertex ranges at once. It is handled by "WEBGL_multi_draw" extension on supported devices and by polyfill on unsupported devices.
Adds a block to set size of point primitives and width of line primitives.
Adds a block to skew matrices.
Improves the way error messages are formatted when shaders fail to compile.
Accessing
i_will_not_ask_for_help_when_these_breaknow asks to import Simple3D from text, to prevent other extensions within the project from breaking, whenever Simple3D update changes its internal structure.Added blocks for resolution, skins, antialiasing and Simple3D layer visibility.
Added id to canvas to make it easier to debug using Spector.js.
Added integration with Lily/Video to be able to upload current frame of the video into texture. (By request of LSPECTRONIZTAR) (@LilyMakesThings please take a look if you are fine with this)