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languages:
primary: [go, typescript]
secondary: [python, c++]
markup: [html, css, sql]
frameworks:
backend: [node.js, GO, supabase]
frontend: [react, next.js, vite]
animation: [gsap, framer-motion, lenis]
databases:
relational: [postgresql, sqlite]
patterns: [append-only-log, event-sourcing]
infrastructure:
containers: [docker, kubernetes]
networking: [nginx, wireguard, tailscale]
monitoring: [uptime-kuma, portainer]
tunneling: [cloudflare-tunnel]
vcs: [gitea, github] |
# design principles
1. design for failure
failures are features. build systems
you can debug at 3am.
2. simplicity
the simplest system that solves the
real problem is the right one.
3. ownership
if you can't explain every layer,
you don't own the system.
4. documentation
an undocumented system is a liability
to your future self.
# approach
start with a systems audit.
understand the workflow before writing
a single line of code.
the same team that scopes the project
builds it. |
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abeer.lol · veylox.com · linkedin · sentinel.loqs@proton.me
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systems don't need to be loud to be good.