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UV Map export combines multiple textures. #131

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@Thermitenjoyer

I currently have an entity model which has two separate texture images.
I have set up my UVs and went to export, but realized the VSMC is only capable of exporting a single UV image, resulting in a combination of the two maps layered on top one another.

Two textures and their UV maps in the VSMC preview: Image
Resulting combined export: Image
Hiding a shape/cube in the tree removes its UV from the preview, but is still exported, so as a workaround, I am going through and manually disabling each face on one texture, exporting, then repeating the process for the other.

Possible solutions I can think of would be allowing the user to select a texture and export only the associated UV map, and to make it so that shapes hidden in the tree have their faces excluded from the UV map export.

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  1. Thermitenjoyer commented on May 4, 2026

    @Thermitenjoyer
    Author

    Just checked the controls and found you can disable all faces at once. That saves some headache at least.

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