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Implement <canvas> element #102

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@brainkim

Would be interesting to have a <canvas> implementation. For context types, "webgl"/"webgpu" probably don’t make sense, but we can maybe do "2d" if we get image support (#82). We can probably also add a separate context type like getContext("charactergrid") or something like that for when people want to write custom ASCII art in a low-level way.

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