Would be interesting to have a <canvas> implementation. For context types, "webgl"/"webgpu" probably don’t make sense, but we can maybe do "2d" if we get image support (#82). We can probably also add a separate context type like getContext("charactergrid") or something like that for when people want to write custom ASCII art in a low-level way.
Would be interesting to have a
<canvas>implementation. For context types,"webgl"/"webgpu"probably don’t make sense, but we can maybe do"2d"if we get image support (#82). We can probably also add a separate context type likegetContext("charactergrid")or something like that for when people want to write custom ASCII art in a low-level way.