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15 changes: 14 additions & 1 deletion core/libs/prx/libSceAgcDriver/Graphics/src/Pipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
#include <cstdlib>
#include <list>
#include <mutex>
#include <spirv/unified1/spirv.hpp>
#include <string_view>
#include <type_traits>
#include <unordered_map>
Expand Down Expand Up @@ -105,6 +106,18 @@ bool BarycentricPatches(const State& state, std::span<const CompiledShader> shad
return !state.rectList && state.stages.path == ShaderPath::Vertex && std::any_of(shaders.begin(), shaders.end(), [](const CompiledShader& shader) { return shader.stage == ShaderRecompiler::ShaderStage::TessellationControl; });
}

bool FragmentInterlock(std::span<const CompiledShader> shaders) {
return std::any_of(shaders.begin(), shaders.end(), [](const CompiledShader& shader) {
if (shader.stage != ShaderRecompiler::ShaderStage::Fragment || shader.program == nullptr) return false;
const auto words = shader.program->spirv.Words();
for (std::size_t cursor = 5; cursor + 1 < words.size() && (words[cursor] & 0xffffu) == spv::OpCapability && (words[cursor] >> 16u) == 2u; cursor += 2) {
const auto capability = words[cursor + 1];
if (capability == spv::CapabilityFragmentShaderPixelInterlockEXT || capability == spv::CapabilityFragmentShaderSampleInterlockEXT || capability == spv::CapabilityFragmentShaderShadingRateInterlockEXT) return true;
}
return false;
});
}

void ValidateProvokingVertex(const Context& context, const State& state, std::span<const CompiledShader> shaders) {
Require(state.provokingVertexMode == VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT || state.provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, "invalid provoking vertex mode");
if (state.provokingVertexMode == VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT) {
Expand Down Expand Up @@ -280,7 +293,7 @@ void appendKey(std::vector<std::byte>& key, const TValue& value) {

bool libraryKeys(PipelineLibraryKeys& keys, const Context& context, const State& state, const VertexInputLayout& input, const PipelineSetLayouts& resources, std::span<const CompiledShader> shaders) {
using Stage = ShaderRecompiler::ShaderStage;
if (!context.graphicsPipelineLibrary || context.pipelineExecutableInfo || state.depthBiasPerFace || state.rectList || BarycentricPatches(state, shaders) || SplitsAlternateAlpha(state) || std::ranges::any_of(shaders, [](const CompiledShader& shader) { return shader.program != nullptr && shader.program->functionLdsBuffer; })) return false;
if (!context.graphicsPipelineLibrary || context.pipelineExecutableInfo || state.depthBiasPerFace || state.rectList || BarycentricPatches(state, shaders) || SplitsAlternateAlpha(state) || std::ranges::any_of(shaders, [](const CompiledShader& shader) { return shader.program != nullptr && shader.program->functionLdsBuffer; }) || FragmentInterlock(shaders)) return false;
keys = {};
for (const auto& shader : shaders) {
const auto identity = shader.program->Identity();
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
#include "prx/libSceAgcDriver/Execution/include/VulkanDevice.hpp"
#include "prx/libSceAgcDriver/Graphics/include/Draw.hpp"
#include "prx/libSceAgcDriver/Graphics/include/PipelineLibrary.hpp"
#include "prx/libc/include/GuestAllocations.hpp"
#include "Recompiler.hpp"
#include "VulkanTestDevice.hpp"
Expand Down Expand Up @@ -228,6 +229,7 @@ int main() {
Draw(*device, waveSize);
Check(waveSize, 3);
}
Require(!device->GraphicsPipelineLibraries() || AgcDriver::Graphics::PipelineLibraryCountersOf(device->Device()).linked == 0, "pixel interlock: a primitive-ordered pixel shader's pipeline was linked from graphics pipeline libraries");
std::printf("pixel interlock tests passed: 10 draws of %u overlapping triangles over %u pixels, 2 of them with a killed BDA fault in every %uth column\n", Layers, Width * Height, FaultColumns);
return 0;
} catch (const std::exception& error) {
Expand Down
1 change: 1 addition & 0 deletions docs/dev/debt/libSceAgcDriver.md
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,7 @@
- [Host placement after a device-memory refusal](../../../core/libs/prx/libSceAgcDriver/Graphics/src/BufferPool.cpp) (libSceAgcDriver): when the driver refuses a device-local allocation with `VK_ERROR_OUT_OF_DEVICE_MEMORY` after the pool's trim and the texture-cache release, device buffers and images (textures, storage textures, block, repacked, depth, depth plane and stencil copies, render, depth and multisampled targets and attachment proxies) are allocated in a host memory type their requirements allow. A host-placed device buffer leaves the pool on release. A host-placed image keeps that placement until it is destroyed and is never moved back to device memory, so every access to it crosses PCIe for its lifetime. The placements are counted in a rate-limited `[bufferpool]` line with the cumulative MiB, not the resident bytes. The 1x1 denormal clear probe still allocates device memory directly and throws on a refusal.
- [Pipeline journal](../../../core/libs/prx/libSceAgcDriver/Graphics/src/PipelineJournal.cpp) (libSceAgcDriver): the journal is append-only and never compacted, so a module a later run no longer builds pipelines from stays in the file until it is deleted, and the whole file is read into memory while the replay runs (its modules reference that buffer until the last replayed pipeline was built). Only the first `APS5_PIPELINE_JOURNAL_ENTRIES` pipelines recorded are replayed (a record is never rewritten, so a pipeline past the bound stays past it), and the pipeline store evicts the least recently used entry past `APS5_PIPELINE_STORE_ENTRIES` (1024 each): a title with more configurations rebuilds the rest at the draw as before. A compute pipeline is replayed over the set layout `DescribeSetLayouts` derives from the result's bindings, which a dispatch that finds it resident checks against its `ShaderResources` layout only under `APS5_VERIFY_SET_LAYOUTS=1`. Recording and replay are best effort: a record whose write fails is lost, an entry whose build fails is skipped, and both are counted in the `[pipeline-journal]` line rather than stopping the run. A replayed pipeline that the title never asks for again costs its build time and its driver memory (its optimized relink is deferred to its first draw, so a run whose first frames bind many replayed pipelines queues their relinks then); nothing ages recipes out of the file. Two runs sharing the file take turns under its lock file, but each only knows the modules it loaded or wrote itself, so a module the other run appended meanwhile may be appended again (the loader keeps the first copy). Records a run appends after another run's load are replayed by that run only after its next start. The file header's format number is the only guard against a change of the recipe codec, `CanonicalPipelineState` or the store key that keeps the structures' sizes (the recompiler's source version does not cover the driver's sources).
- [Graphics pipeline libraries](../../../core/libs/prx/libSceAgcDriver/Graphics/src/PipelineLibrary.cpp) (libSceAgcDriver): a pipeline is fast-linked at the draw and relinked with `VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT` on a background thread, and binds the optimized one from the next draw on. Draws recorded before that use the fast link, whose vertex stage keeps the outputs the fragment stage does not read: on RADV (Radeon 660M, Mesa 26.2.4) 346 of 483 Astro's Playroom vertex shaders paired with a fragment stage that reads none of them used more VGPRs (median 8 more, up to 2.5 times), and on an RTX 4090 13 of 15 PPSA36082 vertex shaders up to 68 instead of 38 (#2242). The optimized link compiles to the same code as a whole pipeline
- [Fragment shader interlock pipelines](../../../core/libs/prx/libSceAgcDriver/Graphics/src/Pipeline.cpp) (libSceAgcDriver): a pipeline whose fragment shader declares a fragment shader interlock capability is never built from graphics pipeline libraries, on every driver, so it is compiled whole at the draw with no fast link to bridge the compile. RADV's fast link ([mesa#16653](https://gitlab.freedesktop.org/mesa/mesa/-/work_items/16653), Mesa 26.2.5, RX 7900 GRE) jumps to the PS epilog without waiting for the shader's stores, and the epilog's `done` export ends the GFX11 primitive-ordered section, so the next overlapping wave reads the old value: `agc_driver_pixel_interlock` lost read-modify-writes in 108 of 120 loaded runs under `APS5_NO_PIPELINE_LTO=1`. On an RTX 4090 (NVIDIA 617.42, Windows) the fast link kept the ordering in 240 of 240 loaded runs; other drivers are not measured.
- [Prebuilt pipeline libraries](../../../core/libs/prx/libSceAgcDriver/Execution/src/VulkanDevice.cpp) (libSceAgcDriver): each registered vertex or pixel shader in registration form gets its pre-rasterization or fragment-shader library built on one background thread, with a fixed state the draw may not use: triangle list, counter-clockwise front face, no depth clamp, depth bias or conservative rasterization, first provoking vertex, one sample. Libraries are kept until the device is torn down; on Astro's Playroom 1948 of them added 0.44 GB of peak memory on RADV.
- [`APS5_THREAD_PRIORITY=rt`](../../../core/libs/prx/libSceAgcDriver/Execution/src/ThreadPriority.cpp) (libSceAgcDriver) lowers the process's hard `RLIMIT_RTTIME` when it is above `APS5_THREAD_RTTIME_US` or rtkit's `RTTimeUSecMax`, because [rtkit](https://github.com/heftig/rtkit/blob/c295fa849f52b487be6433e69e08b46251950399/rtkit-daemon.c#L592-L637) (`verify_process_rttime`) reads the hard limit from `/proc/<pid>/limits` and refuses real-time scheduling when it is higher. An unprivileged process cannot raise the hard limit again, so it stays lowered for the process and its threads even when rtkit then refuses the request (burst limit, user or start-time checks) and the thread throws. rtkit's `MaxRealtimePriority` and `RTTimeUSecMax` are read first, so an unreachable rtkit or a priority above its maximum leaves the limit untouched. The lowered limit only matters for threads that later run under a real-time policy
- AMD image descriptors with `TYPE=0` are treated as null for read-only image slots even when the base and other words are nonzero: `image_load` on a gfx1035 with such a T# returns 0,0,0,0, and the same descriptors were seen in direct reads in PPSA01341 on an RTX 4070. Writable and atomic image slots and entries of an image table keep faulting because there is no hardware measurement for them, and the reserved types 2-7 also fault. `TYPE=1` is treated as null in the same read-only slots: gfx1035 reads it as zeros too, and gfx1010 returns zeros for `image_sample_lz`, `image_sample_b`, `image_load` and `image_get_resinfo` with format 22 (#5828); it is not measured on RDNA2, with other formats or with depth-compare reads (`image_sample_c*`). gfx1013 behavior is unverified
Expand Down
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