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InputWalkBehavior: Check if the player got stuck - #2777

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input-walk-behavior-stuck
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InputWalkBehavior: Check if the player got stuck#2777
manuq wants to merge 1 commit into
mainfrom
input-walk-behavior-stuck

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@manuq

@manuq manuq commented Aug 20, 2026

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And if so, set velocity to zero and go back to the previous position otherwise.

Helps #2704

And if so, set velocity to zero and go back to the previous position otherwise.

Helps #2704
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Play this branch at https://play.threadbare.game/branches/endlessm/input-walk-behavior-stuck/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@manuq

manuq commented Aug 20, 2026

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Doesn't work :/

Grabacion.de.pantalla.desde.2026-08-20.16-30-48.mp4

The "is stuck" check seems reliable. It doesn't give a false positive running in front of elevation or water, for example. But the character can still get stuck (although less than before).

Someone from my local Godot community recommended me to report this bug upstream. I can do that.

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