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Static recompilation of Ultraman Fighting Evolution 3 (PS2, SLPS-25441) to native Linux, built on PS2Recomp

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ufe3-recomp

6796f650a074ef60bd6d33a1b59054a0

A static recompilation of Ultraman Fighting Evolution 3 (PlayStation 2, Banpresto/Metro, Japan 2004, SLPS-25441) to native Linux code, built on PS2Recomp.

Status: early, not playable. The game boots through its IOP modules and sound driver, passes the memory-card check, renders the health-warning screen, and skips the opening movie. It currently stops on a black screen before the title. No 3D (VU1) rendering yet. See docs/NOTES.md.

This repository contains no game data. You need your own copy of the game.

What's here

Path Purpose
work/ufe3.toml PS2Recomp config: function bindings for this game (HLE stubs, skips)
game/ufe3_overrides.cpp Game-specific runtime override, keyed to the SLPS_254.41 ELF
patches/ps2recomp.patch Fixes and debugging aids for PS2Recomp, against upstream c5a9d02
setup.sh Clones PS2Recomp at the pinned commit, applies the patch, builds the tools
rebuild.sh Recompiles the ELF and builds the native runner
run.sh / run_headless.sh Run the game (windowed, or inside a private virtual KWin session)
docs/ Technical notes and investigation reports

Requirements

  • Linux x86-64 with a CPU supporting x86-64-v3 (AVX2), clang, CMake, Ninja
  • Your own disc image of Ultraman Fighting Evolution 3 (Japan, SLPS-25441)
  • Optional: kwin_wayland for run_headless.sh; gdb for debugging

Build

./setup.sh

Extract the disc image into disc/ (keep the original file names, so you get disc/SLPS_254.41, disc/SYSTEM.CNF, disc/ERX/, disc/IRX/, disc/FILE1.BIN … disc/FILE4.BIN), for example with 7z x -odisc your.iso.

./rebuild.sh
./run.sh

Debugging switches

The patched runtime understands these environment variables:

Variable Effect
PS2X_SHOT_DIR=<dir>, PS2X_SHOT_EVERY=<n> Save the window's own frame every n frames, plus GS draw history and (with -DPS2X_FUNC_HISTOGRAM=ON) per-function call counts
PS2X_IDLE_DUMP=<ms> Periodically print EE thread, semaphore and event-flag state
PS2X_EE_PEEK=addr[*],… Dump EE RAM words (* dereferences first) with the idle dump
PS2X_SOUNDMAN_PEEK=1 Dump the game's sound-driver job slots from IOP RAM
PS2X_HIDE_DEBUG_UI=1 Start with the runtime debug panel hidden (F1 toggles)
PS2X_TRACE_{DBUFF,SIFDMA,HEAP,GSXFER,LOADIMAGE,MC}=1 Targeted traces

License

GPL-3.0, matching PS2Recomp. Ultraman and the game are trademarks and copyrights of their owners; this project is not affiliated with them.

About

Static recompilation of Ultraman Fighting Evolution 3 (PS2, SLPS-25441) to native Linux, built on PS2Recomp

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