A static recompilation of Ultraman Fighting Evolution 3 (PlayStation 2, Banpresto/Metro, Japan 2004, SLPS-25441)
to native Linux code, built on PS2Recomp.
Status: early, not playable. The game boots through its IOP modules and sound driver, passes the memory-card check, renders the health-warning screen, and skips the opening movie. It currently stops on a black screen before the title. No 3D (VU1) rendering yet. See docs/NOTES.md.
This repository contains no game data. You need your own copy of the game.
| Path | Purpose |
|---|---|
work/ufe3.toml |
PS2Recomp config: function bindings for this game (HLE stubs, skips) |
game/ufe3_overrides.cpp |
Game-specific runtime override, keyed to the SLPS_254.41 ELF |
patches/ps2recomp.patch |
Fixes and debugging aids for PS2Recomp, against upstream c5a9d02 |
setup.sh |
Clones PS2Recomp at the pinned commit, applies the patch, builds the tools |
rebuild.sh |
Recompiles the ELF and builds the native runner |
run.sh / run_headless.sh |
Run the game (windowed, or inside a private virtual KWin session) |
docs/ |
Technical notes and investigation reports |
- Linux x86-64 with a CPU supporting x86-64-v3 (AVX2), clang, CMake, Ninja
- Your own disc image of Ultraman Fighting Evolution 3 (Japan,
SLPS-25441) - Optional:
kwin_waylandforrun_headless.sh; gdb for debugging
./setup.shExtract the disc image into disc/ (keep the original file names, so you get disc/SLPS_254.41, disc/SYSTEM.CNF,
disc/ERX/, disc/IRX/, disc/FILE1.BIN … disc/FILE4.BIN), for example with 7z x -odisc your.iso.
./rebuild.sh./run.shThe patched runtime understands these environment variables:
| Variable | Effect |
|---|---|
PS2X_SHOT_DIR=<dir>, PS2X_SHOT_EVERY=<n> |
Save the window's own frame every n frames, plus GS draw history and (with -DPS2X_FUNC_HISTOGRAM=ON) per-function call counts |
PS2X_IDLE_DUMP=<ms> |
Periodically print EE thread, semaphore and event-flag state |
PS2X_EE_PEEK=addr[*],… |
Dump EE RAM words (* dereferences first) with the idle dump |
PS2X_SOUNDMAN_PEEK=1 |
Dump the game's sound-driver job slots from IOP RAM |
PS2X_HIDE_DEBUG_UI=1 |
Start with the runtime debug panel hidden (F1 toggles) |
PS2X_TRACE_{DBUFF,SIFDMA,HEAP,GSXFER,LOADIMAGE,MC}=1 |
Targeted traces |
GPL-3.0, matching PS2Recomp. Ultraman and the game are trademarks and copyrights of their owners; this project is not affiliated with them.