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Expose missing SetCharacterField() in C#
Build loreline
#284:
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f3bf7a8
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35m 18s
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35m 18s
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Fix indent stripping eating text that follows an interpolation
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#283:
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Update godot CI with new contract
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#282:
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Allow to pass characters as arguments and properly marshal them 2-way…
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#281:
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Prepare 0.10.0 release
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#280:
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v0.10.0
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Prepare 0.10.0 release
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#279:
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Test multiple interpreters with C++ runtime
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#278:
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save()/restore() should use actual json string instead of opaque data
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#277:
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Also test lifetime on godot web export (gdextension)
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#276:
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Several fixes related to native and gdscript (but also native without…
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#275:
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More utf8-related optimisations (on targets that needed it)
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#274:
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Add missing build-php.hxml
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#273:
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First iteration on PHP support
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#272:
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b085dc9
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Fix trailing condition parsing when using multiple dot access and calls
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#271:
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Merge pull request #29 from mikaib/hx5
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#270:
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Update Haxe to 4.3.7 (it was still 4.3.6)
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#269:
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Tidy GDScript export a bit
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#268:
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Implement in the interpreter the execution and resolution of beat cal…
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#267:
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10m 59s
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Tidy GDScript export a bit
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#266:
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35m 26s
gdscript-export
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Support passing arrays and key-value objects between host and runtime…
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#265:
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f34f91b
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30m 38s
gdscript-export
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First iteration on pure GDScript export
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#264:
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34m 11s
gdscript-export
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Add a section in README.md explaining how Loreline runtime is authored
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#263:
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Update README (some cleanup and added reference to Loreline Writer)
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#262:
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Support passing arrays and key-value objects between host and runtime…
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#261:
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beat-args-and-complex-objects
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Prepare 0.9.1 release
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#260:
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v0.9.1
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