Hi! I'd like to propose adding an optional tiling mode constrained to the active camera viewport.
The idea is to allow windows within the current camera's visible area to automatically tile and adapt to the available space, toggled via a shortcut or config option. This would keep the infinite canvas intact while giving users structured tiling inside the current view.
I'm interested in implementing this myself—would you be open to a PR or have any guidance on how you'd prefer this architected within Smithay / DriftWM?
Hi! I'd like to propose adding an optional tiling mode constrained to the active camera viewport.
The idea is to allow windows within the current camera's visible area to automatically tile and adapt to the available space, toggled via a shortcut or config option. This would keep the infinite canvas intact while giving users structured tiling inside the current view.
I'm interested in implementing this myself—would you be open to a PR or have any guidance on how you'd prefer this architected within Smithay / DriftWM?