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Camera viewport tiling mode (auto-tiling per camera area) #289

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@ImAguss

Hi! I'd like to propose adding an optional tiling mode constrained to the active camera viewport.

​The idea is to allow windows within the current camera's visible area to automatically tile and adapt to the available space, toggled via a shortcut or config option. This would keep the infinite canvas intact while giving users structured tiling inside the current view.

​I'm interested in implementing this myself—would you be open to a PR or have any guidance on how you'd prefer this architected within Smithay / DriftWM?

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