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peroksai2-arch/README.md

Hi, I build small tools that solve one problem well

Developer based in Türkiye, working across Python backends, TypeScript front-ends and Unreal Engine C++. Open to relocation and remote roles.

I like code that is tested, documented and honest about its limits. Every repository below has a README that explains why it exists, a test-suite that runs in CI, and a short list of what it does not do.

Projects

Repo What it is Stack Notes
mcpcurl curl for Model Context Protocol servers: list tools, call them with schema-validated args, run YAML test suites in CI, generate Markdown docs Python, typer, jsonschema Works with stdio, Streamable HTTP and SSE; supports both mcp 1.x and 2.x SDKs
duraq Durable job queue on a single SQLite file: leases with fencing tokens, exponential backoff, dead-letter, priorities, delays, thread-pool worker, CLI Python, stdlib only Race-tested with 8 concurrent consumers; CI on Linux, macOS, Windows
fastapi-readyz Liveness, readiness and dependency health checks for FastAPI with concurrent probes, per-probe timeouts and cached reports Python, FastAPI Probes for SQLAlchemy, Redis, HTTP, TCP, disk; degraded vs unhealthy semantics
datapeek Paste JSON or CSV, get a table, stats and a chart in the browser; share via URL fragment TypeScript, React, Vite Live demo; parsing and inference are pure TS with tests
Stockpile Replicated inventory component plugin for Unreal Engine 5: stacks, capacity, weight, move/split/transfer, FastArray delta replication Unreal 5.8, C++ 9 automation tests, verified headless; server-authoritative with RPC fallback

How I work

  • Start from the failure modes, not the happy path: timeouts, lost leases, malformed input, SDK version drift.
  • Keep the core as plain code with no framework dependency, then wrap it thinly (a router, a CLI, a component).
  • Measure before claiming: throughput numbers in READMEs come from a script you can rerun.
  • Small commits with messages that explain the decision, not just the change.

Elsewhere

  • Unreal Engine: gameplay systems, editor automation, plugin structure
  • Python: asyncio services, CLIs, SQLite-backed tooling, MCP servers
  • TypeScript: React front-ends, Vite, data handling in the browser

Reach me through GitHub issues or the email on my profile.

Popular repositories Loading

  1. fastapi-readyz fastapi-readyz Public

    Liveness, readiness and dependency health checks for FastAPI, with concurrent probes, timeouts and cached reports

    Python 2

  2. mcpcurl mcpcurl Public

    curl for MCP servers: list tools, call them with schema-validated args, run YAML test suites in CI, generate Markdown docs

    Python 1 1

  3. duraq duraq Public

    Durable job queue on a single SQLite file: leases, retries with backoff, dead-letter, priorities, delays, worker and CLI. Zero dependencies.

    Python 1 1

  4. datapeek datapeek Public

    Paste JSON or CSV, get a table, stats and a chart. Runs entirely in the browser; share via URL.

    TypeScript 1

  5. Stockpile Stockpile Public

    Replicated, data-driven inventory component plugin for Unreal Engine 5: stacks, capacity, weight, move/split/transfer, FastArray delta replication, automation tests

    C++ 1

  6. peroksai2-arch peroksai2-arch Public

    Profile README

    1