Adjust aim difficult strain count to account less for flowed notes - #38684
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kwotaq wants to merge 2 commits into
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Adjust aim difficult strain count to account less for flowed notes#38684kwotaq wants to merge 2 commits into
kwotaq wants to merge 2 commits into
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I fear this may make it so increasing map rate could potentially decrease pp for the same score. See the following scenario: Score has several misses -> Rate is increased -> Agility increases -> Snap probability goes down -> Top weighted strain count decreases -> Stronger miss penalty -> Less total pp Unsure if this would matter in real-world cases but I thought it was worth mentioning |
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Difficult strain count has been historically bigger on stream maps due to their natural higher note count. As a result, this produces a much more lenient miss penalty for flow aim map as opposed to snap aim. Now that we have a snap-flow split we can actually use the probability of flowing a note to reduce its impact to the difficult strain count total and make the miss penalty for flow aim more in tune with snap aim maps.