This asset pack is used by Sparklebeat to interact with 3DXChat version 3.3. You can use this asset pack your self to get started with development (it might save you some work).
if you are using this with LibGame, please set environment variable LIBGAME_ASSET_PATH to the path you checkout the assets to.
git clone https://github.com/silentboy3dx/sparkle-assets.git assets
cd assets
echo "export LIBGAME_ASSET_PATH=$PWD" >> ~/.bashrcReplace .bashrc with .zshrc if you are using zsh.
MIT License
Copyright (c) 2025
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
