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AgentSkillsVault

Personal vault of Agent skills sourced from local filesystem (not the hub). Skills are grouped by category; each category folder contains one directory per skill with SKILL.md plus optional references/, templates/, assets/, scripts/, examples/ subdirs.

Layout

AgentSkillsVault/
├── README.md
├── KNOWLEDGE.md
├── agents/                          ← agent autonomy & persistence patterns
│   └── goal-persistence/            ← Codex product contract (row + idle + anti-drift)
├── devops/                          ← orchestration, kanban, cron pipelines
│   ├── kanban-orchestrator/
│   ├── kanban-cron-overseer/
│   └── cron-pipeline-state-machine/
├── software-development/            ← code review, self-review, research analysis
│   ├── aisides-ai-self-review/
│   ├── debugger-persona/            ← debug diagnosis + Chinese doc writing + code discipline persona
│   ├── software-dev-loop/           ← goal → docs → test → memory dev loop
│   ├── technical-research-analysis-doc/  ← TorchLight 调研分析文档格式 (背景→结论先行→影响链条→mermaid→方案对比)
│   ├── skill-auto-improve-mirror/   ← improve + version + mirror skills to cross-harness ~/.agents/skills/
│   ├── governance-doc-design/       ← author governance/rule/design docs (buckets + 状态 + 事实来源 + decision log)
│   └── journey/                     ← two-column ME/YOU project history + vibe-coding lessons
├── FDE/                             ← Forward Deployed Engineer / personal knowledge workflows
│   ├── book-chapter-to-vault/       ← .docx book chapter → learning notes + cheatsheet + kanban + mindmap
│   └── analysis-to-vault/           ← long-form analytical article → thesis + argument map + cheatsheet + day-job notes
├── game-dev/                        ← game design + 3D/web game tooling
    ├── game-dev-loop/               ← orchestrator: classify → GDD/TDD → scaffold → implement → test/debug → quality → guide → memory
    ├── cat-game-architecture/
    ├── guide-from-probes/           ← deterministic E2E probes → playthrough guide (no screenshots needed)
    ├── kimi3-game-gen/
    ├── gdd-markdown-template/
    ├── intro-scene-until-perfect/
    ├── phaser-gamedev/
    ├── playwright-testing/
    ├── render-quality-loop/         ← screenshot sweep → render-quality evaluation → improve loop
    ├── single-file-html-game/
    ├── technical-design-document/
    ├── three-pbr-workflow/
    └── webapp-testing/
├── math/                            ← rigorous math proof generation + adversarial audit
│   └── rigorous-proof/
├── management/                      ← 职场向上汇报 (ManageUp) + 管理方法论 (mgmt-skill) + 角色顾问
    ├── management-loop/             ← router: classify → report/advice/knowledge/methodology → apply → verify → memory
    ├── manage-up-core/ + 9 汇报技能 (weekly-report, project-update, style-report 等)
    ├── mgmt-discipline/ mgmt-individual/ mgmt-org/  (方法论知识库)
    └── bezos-advisor/ god-leader-advisor/ renzhengfei-advisor/ zhangyiming-advisor/  (角色顾问)
└── content/                         ← 博客/长文 → 社媒内容再利用 (Content Repurposing)
    ├── blog-to-twitter-post/
    ├── blog-to-linkedin-post/
    ├── long-blog-to-viral-social-posts/
    ├── tech-design-to-zhihu/        ← 技术设计稿 → 知乎专栏(无 mermaid,出 PNG)
    ├── gracker-writing/             ← 技术文章写作(准确/有用/易读,Android/性能优化长文)
    ├── shuorenhua/                  ← 去 AI 味/说人话(先保信息,再谈风格)
    ├── notes-on-writing/            ← Michael Nielsen 写作笔记(目的/标题/开头/危险词/结构/经典风格)
    ├── social-push/                 ← 一句话发布内容到多平台(小红书/X/知乎/微博/微信/掘金/Linux.do)
    ├── content-craft/               ← 内容生产总纲(提炼自全部内容 skill 的共同手艺)
    └── agent-browser/               ← agent-browser CLI 浏览器自动化(social-push 依赖)
└── design/                          ← anti-slop 前端设计 taste(Leonxlnx/taste-skill 精选 6/13)
    ├── taste-frontend/              ← 旗舰 v2:读 brief → 推断设计语言 → 出不像模板的界面
    ├── taste-redesign/              ← 现有项目:先审计 UI → 再修布局/间距/层级/样式
    ├── taste-output/                ← 反截断:强制完整输出,禁占位注释
    ├── taste-imagegen-web/          ← 网页 comps 图(每 section 一张横向图)
    ├── taste-imagegen-mobile/       ← 移动端 screen/flow 图
    └── taste-brandkit/              ← 品牌 kit 板(logo/配色/字体/身份应用)

Skills

Skill Category Used By
agents/goal-persistence agents persistent goal: durable state + idle self-start + anti-drift steering + resume
devops/kanban-orchestrator devops AgentMOD caretaker, AISides caretaker, PKB caretaker
devops/kanban-cron-overseer devops AgentMOD overseer
devops/cron-pipeline-state-machine devops (reference pattern)
software-development/aisides-ai-self-review software-development AISides caretaker
software-development/debugger-persona software-development debug diagnosis + Chinese doc writing + code discipline persona
software-development/software-dev-loop software-development goal → plan doc → implement → test → journey → memory dev loop (holy grail)
software-development/technical-research-analysis-doc software-development UE pak/打包/热更/渲染 调研 → TorchLight 格式分析文档(背景→结论先行→影响链条→mermaid→方案对比)
software-development/journey software-development two-column ME/YOU project history + vibe-coding lessons
software-development/skill-auto-improve-mirror software-development improve-in-place + version + mirror skills to cross-harness ~/.agents/skills/ (Kilo Code, Cursor, Claude Code)
software-development/llm-friendly-dsl-verification software-development prove an LLM-friendly DSL end-to-end (compile→run→semantic-golden→fix-feedback→scene) with real evidence
software-development/governance-doc-design software-development author governance/rule/design docs: product/design/dev/legal buckets, 状态+读取时机+事实来源 skeleton, append-only decision log
FDE/book-chapter-to-vault FDE .docx book chapter → learning notes + cheatsheet + kanban + mindmap
FDE/analysis-to-vault FDE long-form analytical article → thesis + argument map + day-job notes
game-dev/cat-game-architecture game-dev C.A.T / GDC 2026 AI-driven 3D game refactor
game-dev/game-dev-loop game-dev orchestrator: classify → GDD/TDD → scaffold → implement → test/debug → quality → guide → memory
game-dev/guide-from-probes game-dev deterministic E2E probes (assertions = ground truth) → human-readable playthrough guide
game-dev/kimi3-game-gen game-dev KIMI3 vibecoding-webapp-swarm (parallel coder agents)
game-dev/gdd-markdown-template game-dev 13-section GDD scaffold
game-dev/intro-scene-until-perfect game-dev scope-cut to ONE scene + infinite polish loop (GDD + Art Book + Code Book)
game-dev/phaser-gamedev game-dev Phaser 3 2D games: scenes, sprites, physics, tilemaps, animations
game-dev/playwright-testing game-dev Playwright MCP / Vitest / Jest frontend + canvas game testing
game-dev/render-quality-loop game-dev screenshot sweep → honest render-quality evaluation → improve code loop
game-dev/single-file-html-game game-dev mini-browser-games style single-file HTML games + tier audit
game-dev/technical-design-document game-dev TDD scaffold (engineering counterpart to GDD)
game-dev/three-pbr-workflow game-dev token-friendly Three.js PBR scene scaffolding
game-dev/webapp-testing game-dev Playwright verification of running web game
math/rigorous-proof math rigorous math proof generation + adversarial audit (theorem → complete proof → compilable LaTeX)
management/manage-up-core management ManageUp 核心方法论(反空话五大原则:BLUF/数据锚定/So-What/行动导向/校准语言)
management/management-loop management router: classify → report/advice/knowledge/methodology → apply (anti-fluff) → verify → memory
management/weekly-report management 数据驱动周报/月报
management/project-update management 项目进展汇报(红绿灯+风险矩阵)
management/performance-review management 绩效自评/述职
management/proposal management 提案/资源申请(ROI + 不行动代价)
management/meeting-summary management 会议纪要(聚焦决策与行动项)
management/quarterly-review management 季度复盘/QBR(记分卡+根因分析)
management/upward-email management 向上汇报邮件
management/one-on-one-prep management 1:1 沟通准备
management/style-report management 大厂汇报风格(阿里/亚马逊/字节/谷歌/微软/腾讯,合并自 6 个 style-*)
management/mgmt-discipline management 15 管理学科横切方法论知识库
management/mgmt-individual management 管理大师/实践者个人方法论(德鲁克/波特/科特勒等)
management/mgmt-org management 17 标杆企业组织方法论(华为/字节/亚马逊/丰田等)
management/bezos-advisor / god-leader-advisor / renzhengfei-advisor / zhangyiming-advisor management 角色化管理顾问
content/blog-to-twitter-post content 博客 → Twitter/X 帖子(源锚定 + 趋势 + 平台规则 + 视觉简报)
content/blog-to-linkedin-post content 博客 → LinkedIn 思想领导力帖子(3 版本 + 推荐)
content/long-blog-to-viral-social-posts content 长文 → 病毒式社媒帖子(钩子模板 + 平台规则)
content/tech-design-to-zhihu content 技术设计稿 → 知乎专栏:说人话、多 PNG、TL;DR + 收获结论 + PS/PPS/PPPS
content/gracker-writing content 技术文章写作:准确/有用/易读,翻译腔修正 + 四层质检(Android/性能优化/Perfetto)
content/shuorenhua content 去 AI 味/说人话:中文 AI 腔清理,保真合同 + Tier/档位/scope + 回读质检
content/notes-on-writing content Michael Nielsen 写作笔记:目的/标题/开头/危险词/结构/经典风格(英文)
content/social-push content 一句话发布内容到多平台(小红书/X/知乎/微博/微信/掘金/Linux.do),基于 agent-browser
content/agent-browser content agent-browser CLI 浏览器自动化(快照/ref/登录态,social-push 依赖)
content/content-craft content 内容生产总纲:准确/有用/易读 + 活人感 + 去 AI 味 + 四形态骨架 + 发布红线(提炼自全部内容 skill)
design/taste-frontend design anti-slop 前端(旗舰 v2):读 brief → 推断设计语言 → VARIANCE/MOTION/DENSITY 三旋钮 → 出不像模板的界面
design/taste-redesign design 现有项目升级:审计 UI → 识别 generic AI 模式 → 高级设计标准(不破坏功能)
design/taste-output design 反截断:完整代码输出、禁占位注释、token 拆分处理
design/taste-imagegen-web design 网页 comps 参考图(每 section 单独一张横向图,供编码模型复刻)
design/taste-imagegen-mobile design 移动端 screen/flow 参考图(iOS/Android/跨平台)
design/taste-brandkit design 品牌 kit 板:logo 方向/配色/字体/身份应用

评分(0 / 10 / 20)

逐份通读全部 skill 后打分:0 无用 · 10 专业 · 20 天才。结果:16 个 20 分(天才)、81 个 10 分(专业)、0 个 0 分——重复/破损已在前几轮清理掉,剩下没有「无用」的。

20 分 · 天才(最值得用)

Skill 类别 为什么是天才
goal-persistence agents 持久目标的非显然洞察:durable state + idle self-start + anti-drift
rigorous-proof math 对抗式审计的数学证明法
shuorenhua content 去 AI 味的 Tier/scope/protected-span 系统
manage-up-core management 反空话替换表 + 先问再写,精炼方法论
god-leader-advisor management 带出处纪律的元顾问 + 生命线模型
workflows qiushi 跨 skill 编排 + 显式数据交接
mass-line qiushi 「群众路线」→ AI 信息源映射,真正新颖
journey software-development ME/YOU 双列 + vibe-coding 论纲
grilling MattSkills frontier 访谈轮次 + 事实/决策分离
diagnosing-bugs MattSkills 先反馈环后假设的调试法
wayfinder MattSkills 战争迷雾决策图,plan-don't-do
cat-game-architecture game-dev GDC 2026 C.A.T 提炼成可 grep 验证的规则
guide-from-probes game-dev 断言而非像素才是 ground truth
intro-scene-until-perfect game-dev 单场景打磨的 scope 纪律
game-template opengame-harness 物理态家族演化 + 稳定性指标
game-template-engineering opengame-harness KEEP/COPY hook 纪律 + 反幻觉规则

10 分 · 专业(81 个)

其余全部为 10 分——清晰、可执行、做好本职,是扎实的默认项。不在上面 16 个里的,都是 10 分。

See KNOWLEDGE.md for operational findings: Claude CLI adoption status, parallelism config, worker profile setup, and live board state.

Installation

Every skill is a complete directory containing SKILL.md and, when present, its references/, scripts/, templates/, assets/, and examples/. Always copy the whole skill directory. Copying only SKILL.md can leave broken links and missing helper scripts.

The examples below install one skill. Replace <category> and <skill-name> with a vault path such as game-dev/phaser-gamedev.

Quick reference

CLI / agent Project-level destination User/global destination Refresh / verify
Claude Code <project>/.claude/skills/<skill-name>/ ~/.claude/skills/<skill-name>/ Start a new session or reload Claude Code
Codex CLI <project>/.codex/skills/<skill-name>/ ~/.codex/skills/<skill-name>/ Start a new Codex session
Kilo Code CLI <project>/.kilo/skills/<skill-name>/ ~/.kilo/skills/<skill-name>/ Run /reload or start a new session
Hermes Agent N/A; use an external directory for shared project skills ~/.hermes/skills/<category>/<skill-name>/ hermes skills list
Portable Agent Skills <project>/.agents/skills/<skill-name>/ ~/.agents/skills/<skill-name>/ Restart the compatible agent host

Windows: ~ means your user profile directory, normally C:\Users\<you>. Git Bash examples can use /d/GitRepo-AI/AgentSkillsVault; PowerShell examples should use D:\GitRepo-AI\AgentSkillsVault.

Claude Code

Project installation (recommended for repository-specific skills):

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.claude\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.claude\skills\$Name"

Global installation for all projects:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$HOME\.claude\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$HOME\.claude\skills\$Name"

Reload Claude Code or begin a new session after installation. A project may intentionally ignore .claude/; check git status if the skill should be shared with the team.

Codex CLI

Project installation:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.codex\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.codex\skills\$Name"

Global installation:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$HOME\.codex\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$HOME\.codex\skills\$Name"

Start a new Codex session so it rescans the skill directories.

Kilo Code CLI

Install the CLI if needed:

npm install -g @kilocode/cli

Project installation:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.kilo\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.kilo\skills\$Name"

Global installation:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$HOME\.kilo\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$HOME\.kilo\skills\$Name"

Kilo also discovers .agents/skills/ by default and can read .claude/skills/ when Claude Code compatibility is enabled. Run /reload in Kilo after copying a skill. For a shared vault without copying files, add an absolute path under skills.paths in kilo.jsonc:

{
  "skills": {
    "paths": ["D:/GitRepo-AI/AgentSkillsVault/game-dev"]
  }
}

Hermes Agent

Hermes uses ~/.hermes/skills/ as its primary skill store and supports category directories:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Category = "game-dev"
$Name = "phaser-gamedev"
New-Item -ItemType Directory -Force "$HOME\.hermes\skills\$Category" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Category\$Name" "$HOME\.hermes\skills\$Category\$Name"

Verify discovery:

hermes skills list

To let Hermes read the vault directly instead of maintaining copies, add the category directories you use to ~/.hermes/config.yaml:

skills:
  external_dirs:
    - D:/GitRepo-AI/AgentSkillsVault/game-dev
    - D:/GitRepo-AI/AgentSkillsVault/devops
    - D:/GitRepo-AI/AgentSkillsVault/software-development
    - D:/GitRepo-AI/AgentSkillsVault/FDE

Hermes can modify skills in writable external directories. Keep the vault in Git and review changes before committing. If a skill is published through a supported Hermes Hub or URL source, prefer hermes skills inspect followed by hermes skills install; manually copied vault skills can still be listed and loaded normally.

Portable .agents/skills installation

For hosts supporting the open Agent Skills compatibility directory, install project skills under .agents/skills/:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.agents\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.agents\skills\$Name"

This is useful when one repository is used with multiple compatible agents. Support and precedence vary by host, so use a host-native directory when exact behavior matters.

Install an entire category

The following PowerShell helper copies every immediate skill directory that contains a SKILL.md:

$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Category = "game-dev"
$Destination = "$HOME\.claude\skills" # Change for Codex, Kilo, etc.
New-Item -ItemType Directory -Force $Destination | Out-Null
Get-ChildItem "$Vault\$Category" -Directory | Where-Object {
  Test-Path (Join-Path $_.FullName "SKILL.md")
} | ForEach-Object {
  Copy-Item -Recurse -Force $_.FullName (Join-Path $Destination $_.Name)
}

Dependencies, MCP servers, and plugins

Skills provide instructions; they do not automatically install the tools they describe. Read each skill's SKILL.md, README.md, or adjacent installation guide and install only the required dependencies. For example, the Phaser skills have a dedicated installation guide covering Playwright MCP, Pillow, and Phaser.

Review third-party scripts and MCP servers before enabling them. Do not copy credentials, private assets, generated caches, or machine-specific secrets into the vault.

Sync Back to Vault

When installed skills are updated, sync back to the correct category folder:

# From installed location to vault
cp -r ~/AppData/Local/hermes/skills/<category>/<skill-name>/ \
  /d/GitRepo-My/AgentSkillsVault/<category>/<skill-name>/

# Verify byte-identical
diff -rq <vault-copy> <installed-copy>

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