Personal vault of Agent skills sourced from local filesystem
(not the hub). Skills are grouped by category; each category folder
contains one directory per skill with SKILL.md plus optional
references/, templates/, assets/, scripts/, examples/
subdirs.
AgentSkillsVault/
├── README.md
├── KNOWLEDGE.md
├── agents/ ← agent autonomy & persistence patterns
│ └── goal-persistence/ ← Codex product contract (row + idle + anti-drift)
├── devops/ ← orchestration, kanban, cron pipelines
│ ├── kanban-orchestrator/
│ ├── kanban-cron-overseer/
│ └── cron-pipeline-state-machine/
├── software-development/ ← code review, self-review, research analysis
│ ├── aisides-ai-self-review/
│ ├── debugger-persona/ ← debug diagnosis + Chinese doc writing + code discipline persona
│ ├── software-dev-loop/ ← goal → docs → test → memory dev loop
│ ├── technical-research-analysis-doc/ ← TorchLight 调研分析文档格式 (背景→结论先行→影响链条→mermaid→方案对比)
│ ├── skill-auto-improve-mirror/ ← improve + version + mirror skills to cross-harness ~/.agents/skills/
│ ├── governance-doc-design/ ← author governance/rule/design docs (buckets + 状态 + 事实来源 + decision log)
│ └── journey/ ← two-column ME/YOU project history + vibe-coding lessons
├── FDE/ ← Forward Deployed Engineer / personal knowledge workflows
│ ├── book-chapter-to-vault/ ← .docx book chapter → learning notes + cheatsheet + kanban + mindmap
│ └── analysis-to-vault/ ← long-form analytical article → thesis + argument map + cheatsheet + day-job notes
├── game-dev/ ← game design + 3D/web game tooling
├── game-dev-loop/ ← orchestrator: classify → GDD/TDD → scaffold → implement → test/debug → quality → guide → memory
├── cat-game-architecture/
├── guide-from-probes/ ← deterministic E2E probes → playthrough guide (no screenshots needed)
├── kimi3-game-gen/
├── gdd-markdown-template/
├── intro-scene-until-perfect/
├── phaser-gamedev/
├── playwright-testing/
├── render-quality-loop/ ← screenshot sweep → render-quality evaluation → improve loop
├── single-file-html-game/
├── technical-design-document/
├── three-pbr-workflow/
└── webapp-testing/
├── math/ ← rigorous math proof generation + adversarial audit
│ └── rigorous-proof/
├── management/ ← 职场向上汇报 (ManageUp) + 管理方法论 (mgmt-skill) + 角色顾问
├── management-loop/ ← router: classify → report/advice/knowledge/methodology → apply → verify → memory
├── manage-up-core/ + 9 汇报技能 (weekly-report, project-update, style-report 等)
├── mgmt-discipline/ mgmt-individual/ mgmt-org/ (方法论知识库)
└── bezos-advisor/ god-leader-advisor/ renzhengfei-advisor/ zhangyiming-advisor/ (角色顾问)
└── content/ ← 博客/长文 → 社媒内容再利用 (Content Repurposing)
├── blog-to-twitter-post/
├── blog-to-linkedin-post/
├── long-blog-to-viral-social-posts/
├── tech-design-to-zhihu/ ← 技术设计稿 → 知乎专栏(无 mermaid,出 PNG)
├── gracker-writing/ ← 技术文章写作(准确/有用/易读,Android/性能优化长文)
├── shuorenhua/ ← 去 AI 味/说人话(先保信息,再谈风格)
├── notes-on-writing/ ← Michael Nielsen 写作笔记(目的/标题/开头/危险词/结构/经典风格)
├── social-push/ ← 一句话发布内容到多平台(小红书/X/知乎/微博/微信/掘金/Linux.do)
├── content-craft/ ← 内容生产总纲(提炼自全部内容 skill 的共同手艺)
└── agent-browser/ ← agent-browser CLI 浏览器自动化(social-push 依赖)
└── design/ ← anti-slop 前端设计 taste(Leonxlnx/taste-skill 精选 6/13)
├── taste-frontend/ ← 旗舰 v2:读 brief → 推断设计语言 → 出不像模板的界面
├── taste-redesign/ ← 现有项目:先审计 UI → 再修布局/间距/层级/样式
├── taste-output/ ← 反截断:强制完整输出,禁占位注释
├── taste-imagegen-web/ ← 网页 comps 图(每 section 一张横向图)
├── taste-imagegen-mobile/ ← 移动端 screen/flow 图
└── taste-brandkit/ ← 品牌 kit 板(logo/配色/字体/身份应用)
| Skill | Category | Used By |
|---|---|---|
| agents/goal-persistence | agents | persistent goal: durable state + idle self-start + anti-drift steering + resume |
| devops/kanban-orchestrator | devops | AgentMOD caretaker, AISides caretaker, PKB caretaker |
| devops/kanban-cron-overseer | devops | AgentMOD overseer |
| devops/cron-pipeline-state-machine | devops | (reference pattern) |
| software-development/aisides-ai-self-review | software-development | AISides caretaker |
| software-development/debugger-persona | software-development | debug diagnosis + Chinese doc writing + code discipline persona |
| software-development/software-dev-loop | software-development | goal → plan doc → implement → test → journey → memory dev loop (holy grail) |
| software-development/technical-research-analysis-doc | software-development | UE pak/打包/热更/渲染 调研 → TorchLight 格式分析文档(背景→结论先行→影响链条→mermaid→方案对比) |
| software-development/journey | software-development | two-column ME/YOU project history + vibe-coding lessons |
| software-development/skill-auto-improve-mirror | software-development | improve-in-place + version + mirror skills to cross-harness ~/.agents/skills/ (Kilo Code, Cursor, Claude Code) |
| software-development/llm-friendly-dsl-verification | software-development | prove an LLM-friendly DSL end-to-end (compile→run→semantic-golden→fix-feedback→scene) with real evidence |
| software-development/governance-doc-design | software-development | author governance/rule/design docs: product/design/dev/legal buckets, 状态+读取时机+事实来源 skeleton, append-only decision log |
| FDE/book-chapter-to-vault | FDE | .docx book chapter → learning notes + cheatsheet + kanban + mindmap |
| FDE/analysis-to-vault | FDE | long-form analytical article → thesis + argument map + day-job notes |
| game-dev/cat-game-architecture | game-dev | C.A.T / GDC 2026 AI-driven 3D game refactor |
| game-dev/game-dev-loop | game-dev | orchestrator: classify → GDD/TDD → scaffold → implement → test/debug → quality → guide → memory |
| game-dev/guide-from-probes | game-dev | deterministic E2E probes (assertions = ground truth) → human-readable playthrough guide |
| game-dev/kimi3-game-gen | game-dev | KIMI3 vibecoding-webapp-swarm (parallel coder agents) |
| game-dev/gdd-markdown-template | game-dev | 13-section GDD scaffold |
| game-dev/intro-scene-until-perfect | game-dev | scope-cut to ONE scene + infinite polish loop (GDD + Art Book + Code Book) |
| game-dev/phaser-gamedev | game-dev | Phaser 3 2D games: scenes, sprites, physics, tilemaps, animations |
| game-dev/playwright-testing | game-dev | Playwright MCP / Vitest / Jest frontend + canvas game testing |
| game-dev/render-quality-loop | game-dev | screenshot sweep → honest render-quality evaluation → improve code loop |
| game-dev/single-file-html-game | game-dev | mini-browser-games style single-file HTML games + tier audit |
| game-dev/technical-design-document | game-dev | TDD scaffold (engineering counterpart to GDD) |
| game-dev/three-pbr-workflow | game-dev | token-friendly Three.js PBR scene scaffolding |
| game-dev/webapp-testing | game-dev | Playwright verification of running web game |
| math/rigorous-proof | math | rigorous math proof generation + adversarial audit (theorem → complete proof → compilable LaTeX) |
| management/manage-up-core | management | ManageUp 核心方法论(反空话五大原则:BLUF/数据锚定/So-What/行动导向/校准语言) |
| management/management-loop | management | router: classify → report/advice/knowledge/methodology → apply (anti-fluff) → verify → memory |
| management/weekly-report | management | 数据驱动周报/月报 |
| management/project-update | management | 项目进展汇报(红绿灯+风险矩阵) |
| management/performance-review | management | 绩效自评/述职 |
| management/proposal | management | 提案/资源申请(ROI + 不行动代价) |
| management/meeting-summary | management | 会议纪要(聚焦决策与行动项) |
| management/quarterly-review | management | 季度复盘/QBR(记分卡+根因分析) |
| management/upward-email | management | 向上汇报邮件 |
| management/one-on-one-prep | management | 1:1 沟通准备 |
| management/style-report | management | 大厂汇报风格(阿里/亚马逊/字节/谷歌/微软/腾讯,合并自 6 个 style-*) |
| management/mgmt-discipline | management | 15 管理学科横切方法论知识库 |
| management/mgmt-individual | management | 管理大师/实践者个人方法论(德鲁克/波特/科特勒等) |
| management/mgmt-org | management | 17 标杆企业组织方法论(华为/字节/亚马逊/丰田等) |
| management/bezos-advisor / god-leader-advisor / renzhengfei-advisor / zhangyiming-advisor | management | 角色化管理顾问 |
| content/blog-to-twitter-post | content | 博客 → Twitter/X 帖子(源锚定 + 趋势 + 平台规则 + 视觉简报) |
| content/blog-to-linkedin-post | content | 博客 → LinkedIn 思想领导力帖子(3 版本 + 推荐) |
| content/long-blog-to-viral-social-posts | content | 长文 → 病毒式社媒帖子(钩子模板 + 平台规则) |
| content/tech-design-to-zhihu | content | 技术设计稿 → 知乎专栏:说人话、多 PNG、TL;DR + 收获结论 + PS/PPS/PPPS |
| content/gracker-writing | content | 技术文章写作:准确/有用/易读,翻译腔修正 + 四层质检(Android/性能优化/Perfetto) |
| content/shuorenhua | content | 去 AI 味/说人话:中文 AI 腔清理,保真合同 + Tier/档位/scope + 回读质检 |
| content/notes-on-writing | content | Michael Nielsen 写作笔记:目的/标题/开头/危险词/结构/经典风格(英文) |
| content/social-push | content | 一句话发布内容到多平台(小红书/X/知乎/微博/微信/掘金/Linux.do),基于 agent-browser |
| content/agent-browser | content | agent-browser CLI 浏览器自动化(快照/ref/登录态,social-push 依赖) |
| content/content-craft | content | 内容生产总纲:准确/有用/易读 + 活人感 + 去 AI 味 + 四形态骨架 + 发布红线(提炼自全部内容 skill) |
| design/taste-frontend | design | anti-slop 前端(旗舰 v2):读 brief → 推断设计语言 → VARIANCE/MOTION/DENSITY 三旋钮 → 出不像模板的界面 |
| design/taste-redesign | design | 现有项目升级:审计 UI → 识别 generic AI 模式 → 高级设计标准(不破坏功能) |
| design/taste-output | design | 反截断:完整代码输出、禁占位注释、token 拆分处理 |
| design/taste-imagegen-web | design | 网页 comps 参考图(每 section 单独一张横向图,供编码模型复刻) |
| design/taste-imagegen-mobile | design | 移动端 screen/flow 参考图(iOS/Android/跨平台) |
| design/taste-brandkit | design | 品牌 kit 板:logo 方向/配色/字体/身份应用 |
逐份通读全部 skill 后打分:0 无用 · 10 专业 · 20 天才。结果:16 个 20 分(天才)、81 个 10 分(专业)、0 个 0 分——重复/破损已在前几轮清理掉,剩下没有「无用」的。
| Skill | 类别 | 为什么是天才 |
|---|---|---|
goal-persistence |
agents | 持久目标的非显然洞察:durable state + idle self-start + anti-drift |
rigorous-proof |
math | 对抗式审计的数学证明法 |
shuorenhua |
content | 去 AI 味的 Tier/scope/protected-span 系统 |
manage-up-core |
management | 反空话替换表 + 先问再写,精炼方法论 |
god-leader-advisor |
management | 带出处纪律的元顾问 + 生命线模型 |
workflows |
qiushi | 跨 skill 编排 + 显式数据交接 |
mass-line |
qiushi | 「群众路线」→ AI 信息源映射,真正新颖 |
journey |
software-development | ME/YOU 双列 + vibe-coding 论纲 |
grilling |
MattSkills | frontier 访谈轮次 + 事实/决策分离 |
diagnosing-bugs |
MattSkills | 先反馈环后假设的调试法 |
wayfinder |
MattSkills | 战争迷雾决策图,plan-don't-do |
cat-game-architecture |
game-dev | GDC 2026 C.A.T 提炼成可 grep 验证的规则 |
guide-from-probes |
game-dev | 断言而非像素才是 ground truth |
intro-scene-until-perfect |
game-dev | 单场景打磨的 scope 纪律 |
game-template |
opengame-harness | 物理态家族演化 + 稳定性指标 |
game-template-engineering |
opengame-harness | KEEP/COPY hook 纪律 + 反幻觉规则 |
其余全部为 10 分——清晰、可执行、做好本职,是扎实的默认项。不在上面 16 个里的,都是 10 分。
See KNOWLEDGE.md for operational findings: Claude CLI adoption status, parallelism config, worker profile setup, and live board state.
Every skill is a complete directory containing SKILL.md and, when present, its
references/, scripts/, templates/, assets/, and examples/. Always copy
the whole skill directory. Copying only SKILL.md can leave broken links and
missing helper scripts.
The examples below install one skill. Replace <category> and <skill-name>
with a vault path such as game-dev/phaser-gamedev.
| CLI / agent | Project-level destination | User/global destination | Refresh / verify |
|---|---|---|---|
| Claude Code | <project>/.claude/skills/<skill-name>/ |
~/.claude/skills/<skill-name>/ |
Start a new session or reload Claude Code |
| Codex CLI | <project>/.codex/skills/<skill-name>/ |
~/.codex/skills/<skill-name>/ |
Start a new Codex session |
| Kilo Code CLI | <project>/.kilo/skills/<skill-name>/ |
~/.kilo/skills/<skill-name>/ |
Run /reload or start a new session |
| Hermes Agent | N/A; use an external directory for shared project skills | ~/.hermes/skills/<category>/<skill-name>/ |
hermes skills list |
| Portable Agent Skills | <project>/.agents/skills/<skill-name>/ |
~/.agents/skills/<skill-name>/ |
Restart the compatible agent host |
Windows:
~means your user profile directory, normallyC:\Users\<you>. Git Bash examples can use/d/GitRepo-AI/AgentSkillsVault; PowerShell examples should useD:\GitRepo-AI\AgentSkillsVault.
Project installation (recommended for repository-specific skills):
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.claude\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.claude\skills\$Name"Global installation for all projects:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$HOME\.claude\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$HOME\.claude\skills\$Name"Reload Claude Code or begin a new session after installation. A project may
intentionally ignore .claude/; check git status if the skill should be
shared with the team.
Project installation:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.codex\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.codex\skills\$Name"Global installation:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$HOME\.codex\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$HOME\.codex\skills\$Name"Start a new Codex session so it rescans the skill directories.
Install the CLI if needed:
npm install -g @kilocode/cliProject installation:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.kilo\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.kilo\skills\$Name"Global installation:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$HOME\.kilo\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$HOME\.kilo\skills\$Name"Kilo also discovers .agents/skills/ by default and can read
.claude/skills/ when Claude Code compatibility is enabled. Run /reload in
Kilo after copying a skill. For a shared vault without copying files, add an
absolute path under skills.paths in kilo.jsonc:
Hermes uses ~/.hermes/skills/ as its primary skill store and supports
category directories:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Category = "game-dev"
$Name = "phaser-gamedev"
New-Item -ItemType Directory -Force "$HOME\.hermes\skills\$Category" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Category\$Name" "$HOME\.hermes\skills\$Category\$Name"Verify discovery:
hermes skills listTo let Hermes read the vault directly instead of maintaining copies, add the
category directories you use to ~/.hermes/config.yaml:
skills:
external_dirs:
- D:/GitRepo-AI/AgentSkillsVault/game-dev
- D:/GitRepo-AI/AgentSkillsVault/devops
- D:/GitRepo-AI/AgentSkillsVault/software-development
- D:/GitRepo-AI/AgentSkillsVault/FDEHermes can modify skills in writable external directories. Keep the vault in
Git and review changes before committing. If a skill is published through a
supported Hermes Hub or URL source, prefer hermes skills inspect followed by
hermes skills install; manually copied vault skills can still be listed and
loaded normally.
For hosts supporting the open Agent Skills compatibility directory, install
project skills under .agents/skills/:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Project = "C:\path\to\project"
$Skill = "game-dev\phaser-gamedev"
$Name = Split-Path $Skill -Leaf
New-Item -ItemType Directory -Force "$Project\.agents\skills" | Out-Null
Copy-Item -Recurse -Force "$Vault\$Skill" "$Project\.agents\skills\$Name"This is useful when one repository is used with multiple compatible agents. Support and precedence vary by host, so use a host-native directory when exact behavior matters.
The following PowerShell helper copies every immediate skill directory that
contains a SKILL.md:
$Vault = "D:\GitRepo-AI\AgentSkillsVault"
$Category = "game-dev"
$Destination = "$HOME\.claude\skills" # Change for Codex, Kilo, etc.
New-Item -ItemType Directory -Force $Destination | Out-Null
Get-ChildItem "$Vault\$Category" -Directory | Where-Object {
Test-Path (Join-Path $_.FullName "SKILL.md")
} | ForEach-Object {
Copy-Item -Recurse -Force $_.FullName (Join-Path $Destination $_.Name)
}Skills provide instructions; they do not automatically install the tools they
describe. Read each skill's SKILL.md, README.md, or adjacent installation
guide and install only the required dependencies. For example, the Phaser
skills have a dedicated installation guide
covering Playwright MCP, Pillow, and Phaser.
Review third-party scripts and MCP servers before enabling them. Do not copy credentials, private assets, generated caches, or machine-specific secrets into the vault.
When installed skills are updated, sync back to the correct category folder:
# From installed location to vault
cp -r ~/AppData/Local/hermes/skills/<category>/<skill-name>/ \
/d/GitRepo-My/AgentSkillsVault/<category>/<skill-name>/
# Verify byte-identical
diff -rq <vault-copy> <installed-copy>
{ "skills": { "paths": ["D:/GitRepo-AI/AgentSkillsVault/game-dev"] } }