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Evaluate OpenTUI map rendering and vector tile output #225
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,7 @@ | ||
| --- | ||
| "@osmix/cli": patch | ||
| --- | ||
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| Add an OpenTUI Three.js WebGPU vector backend, with terminal-pixel output through Kitty Graphics or | ||
| Sixel when supported, while retaining quadrant and raster compatibility fallbacks. The | ||
| `OSMIX_CLI_RENDERER` environment variable selects or requires a backend. |
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On runtimes without
SharedArrayBuffer, this supposedly cooperative path calls the fully synchronousbuildVectorTileand does not yield until the entire tile is complete. BecausecancelTilesBeforeruns on the same worker event loop, pans and zooms cannot updatetileGenerationGateduring a complex tile build, so stale work blocks the sole fallback worker—and therefore newer tiles and label queries—until completion. Split vector construction into cooperative chunks or provide an async yielding implementation likedrawStyledMapTileAsync.Useful? React with 👍 / 👎.