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8 changes: 4 additions & 4 deletions src/GPU2D_OpenGL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -284,7 +284,7 @@ bool GLRenderer2D::Init()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sz[0], sz[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);

glBindFramebuffer(GL_FRAMEBUFFER, AllBGLayerFB[l]);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, AllBGLayerTex[l], 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, AllBGLayerTex[l], 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0);

l++;
Expand All @@ -300,7 +300,7 @@ bool GLRenderer2D::Init()

glGenFramebuffers(1, &SpriteFB);
glBindFramebuffer(GL_FRAMEBUFFER, SpriteFB);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, SpriteTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, SpriteTex, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0);

// generate texture to hold final (upscaled) sprites
Expand Down Expand Up @@ -472,14 +472,14 @@ void GLRenderer2D::SetScaleFactor(int scale)
glBindFramebuffer(GL_FRAMEBUFFER, OBJLayerFB);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, OBJLayerTex, 0, 0);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, OBJLayerTex, 0, 1);
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, OBJDepthTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, OBJDepthTex, 0);
glDrawBuffers(2, fbassign2);

glBindTexture(GL_TEXTURE_2D, OutputTex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);

glBindFramebuffer(GL_FRAMEBUFFER, OutputFB);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, OutputTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, OutputTex, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0);
}

Expand Down
6 changes: 3 additions & 3 deletions src/GPU3D_OpenGL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -357,9 +357,9 @@ void GLRenderer3D::SetRenderSettings(int scale, bool betterpolygons) noexcept
GLenum fbassign[2] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1};

glBindFramebuffer(GL_FRAMEBUFFER, MainFramebuffer);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ColorBufferTex, 0);
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, DepthBufferTex, 0);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, AttrBufferTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, ColorBufferTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, DepthBufferTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, AttrBufferTex, 0);
glDrawBuffers(2, fbassign);

glBindFramebuffer(GL_FRAMEBUFFER, 0);
Expand Down
2 changes: 1 addition & 1 deletion src/GPU_OpenGL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ bool GLRenderer::Init()

glGenFramebuffers(1, &CaptureSyncFB);
glBindFramebuffer(GL_FRAMEBUFFER, CaptureSyncFB);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CaptureSyncTex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, CaptureSyncTex, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0);
glReadBuffer(GL_COLOR_ATTACHMENT0);

Expand Down
2 changes: 1 addition & 1 deletion src/frontend/qt_sdl/Screen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -900,7 +900,7 @@ bool ScreenPanelGL::createContext()
{
std::array<GL::Context::Version, 2> versionsToTry = {
GL::Context::Version{GL::Context::Profile::Core, 4, 3},
GL::Context::Version{GL::Context::Profile::Core, 3, 2}};
GL::Context::Version{GL::Context::Profile::Core, 3, 1}};
if (windowinfo.has_value())
if ((glContext = GL::Context::Create(*windowinfo, versionsToTry)))
glContext->DoneCurrent();
Expand Down
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