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Feature/hud message queue - #1189

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lozatto wants to merge 3 commits into
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lozatto:feature/hud-message-queue
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Feature/hud message queue#1189
lozatto wants to merge 3 commits into
rehlds:masterfrom
lozatto:feature/hud-message-queue

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@lozatto

@lozatto lozatto commented Sep 3, 2026

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This PR introduces a Native HUD Messages Queue inside ReGameDLL.

Modders and server owners often suffer from HUD overlapping and Reliable Channel Overflow due to SVC_TEMPENTITY / TE_TEXTMESSAGE flooding the same client channels simultaneously.

What it does:

  • Introduces CHudMessageQueue processed in StartFrame.
  • Prevents HUD overlap by queuing messages internally.
  • Features Auto-Channel (automatically finding the most available channel dynamically if requested).
  • Existing internal HUD messages (UTIL_HudMessage) automatically benefit from this queue.
  • Exposes QueueHudMessage into IReGameApi so ReAPI / AMX Mod X developers can use this native queue natively via pawn!

This makes HUD management 10x easier for plugin creators and drastically improves server stability!

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