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Pull requests list

Fix anisotropic ibl bend factor
#24515 opened Jun 2, 2026 by issam3105 Contributor Loading…
Propagate glTF clearcoat texture to StandardMaterial A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24514 opened Jun 2, 2026 by issam3105 Contributor Loading… 0.19
Update resources_as_components migration guide with immutable resources workarounds A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24513 opened Jun 2, 2026 by kfc35 Contributor Loading… 0.19
Replace MouseScrollUnit with a Resource A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#24512 opened Jun 2, 2026 by stevehello166 Contributor Draft
Refactor affects_lightmapped_meshes, introduce AmbientLightFlags A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24509 opened Jun 1, 2026 by coreh Contributor Loading…
Revise partial_bindless release note C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24506 opened May 31, 2026 by alice-i-cecile Member Loading… 0.19
Reduce LayoutCache::get and BindGroupLayoutCache::get heap allocation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24503 opened May 31, 2026 by beicause Member Loading…
Expose pipeline constants to materials A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24502 opened May 31, 2026 by Visse Loading…
Add lens dirt support to Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24493 opened May 30, 2026 by Breakdown-Dog Contributor Loading…
More safety comments in bevy_ecs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24488 opened May 29, 2026 by SpecificProtagonist Contributor Loading…
Dual extraction A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes
#24482 opened May 29, 2026 by Zeophlite Contributor Loading… 0.20
bsn: improve docs and add tests A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24464 opened May 27, 2026 by laundmo Member Loading…
2 of 3 tasks
0.19
bevy_render: reconfigure surface on Suboptimal present A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24463 opened May 27, 2026 by rubeniskov Loading…
Harden pull_request_target workflows against untrusted checkout A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior P-Security Relevant to the security of Bevy's users or infrastructure. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24461 opened May 27, 2026 by stuartparmenter Contributor Loading…
docs: explain morph weight limit A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24459 opened May 27, 2026 by YUHAO-corn Loading…
Change CameraOutputMode::Write::blend_state behavior and default to alpha blending A-Rendering Drawing game state to the screen D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Design This issue requires design work to think about how it would best be accomplished
#24452 opened May 26, 2026 by beicause Member Loading…
Add SpectralColor type A-Color Color spaces and color math C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24447 opened May 26, 2026 by coreh Contributor Loading…
Remove interner_name argument from define_label! and make the interner private. A-App Bevy apps and plugins D-Macros Code that generates Rust code S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24445 opened May 25, 2026 by kpreid Contributor Loading…
Feature: add AnimationEventView and events_iter for viewing AnimationClip events A-Animation Make things move and change over time C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#24437 opened May 25, 2026 by christopherverch Loading…
Minimum Viable Monochromatic Lights A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24428 opened May 25, 2026 by coreh Contributor Loading…
Specular aa A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Shaders This code uses GPU shader languages M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24427 opened May 24, 2026 by altunenes Loading…
Extract Extract prework A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#24423 opened May 24, 2026 by Zeophlite Contributor Loading… 0.20
Fix IME text input wrapping (#23932) A-Text Rendering and layout for characters C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24421 opened May 24, 2026 by jxcv0 Loading…
Specify AppLabel for SyncComponent / ExtractComponent / ExtractResource A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24420 opened May 24, 2026 by Zeophlite Contributor Loading… 0.20
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.