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Pull requests: bevyengine/bevy
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Propagate glTF clearcoat texture to StandardMaterial
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update resources_as_components migration guide with immutable resources workarounds
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Replace Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
MouseScrollUnit with a Resource
A-Input
#24512
opened Jun 2, 2026 by
stevehello166
Contributor
•
Draft
Refactor Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
affects_lightmapped_meshes, introduce AmbientLightFlags
A-Rendering
#24509
opened Jun 1, 2026 by
coreh
Contributor
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Revise partial_bindless release note
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Reduce Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
LayoutCache::get and BindGroupLayoutCache::get heap allocation
A-Rendering
#24503
opened May 31, 2026 by
beicause
Member
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Expose pipeline constants to materials
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24502
opened May 31, 2026 by
Visse
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Add lens dirt support to Bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24493
opened May 30, 2026 by
Breakdown-Dog
Contributor
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More safety comments in bevy_ecs
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24488
opened May 29, 2026 by
SpecificProtagonist
Contributor
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Dual extraction
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
bsn: improve docs and add tests
A-Scenes
Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_render: reconfigure surface on Suboptimal present
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24463
opened May 27, 2026 by
rubeniskov
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Harden pull_request_target workflows against untrusted checkout
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
P-Security
Relevant to the security of Bevy's users or infrastructure.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24461
opened May 27, 2026 by
stuartparmenter
Contributor
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docs: explain morph weight limit
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24459
opened May 27, 2026 by
YUHAO-corn
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Change Drawing game state to the screen
D-Domain-Expert
Requires deep knowledge in a given domain
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
CameraOutputMode::Write::blend_state behavior and default to alpha blending
A-Rendering
#24452
opened May 26, 2026 by
beicause
Member
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Add Color spaces and color math
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
SpectralColor type
A-Color
#24447
opened May 26, 2026 by
coreh
Contributor
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Remove Bevy apps and plugins
D-Macros
Code that generates Rust code
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
interner_name argument from define_label! and make the interner private.
A-App
#24445
opened May 25, 2026 by
kpreid
Contributor
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Feature: add AnimationEventView and events_iter for viewing AnimationClip events
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#24437
opened May 25, 2026 by
christopherverch
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Minimum Viable Monochromatic Lights
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24428
opened May 25, 2026 by
coreh
Contributor
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Specular aa
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Shaders
This code uses GPU shader languages
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24427
opened May 24, 2026 by
altunenes
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Extract Extract prework
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
Multiview camera rendering: proof-of-concept continuation of #16059
#24422
opened May 24, 2026 by
bigmark222
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Fix IME text input wrapping (#23932)
A-Text
Rendering and layout for characters
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24421
opened May 24, 2026 by
jxcv0
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Specify Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AppLabel for SyncComponent / ExtractComponent / ExtractResource
A-Rendering
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